Comics

Comics of the week #184

By Jerry King  |  May. 25, 2013  |  no comments

Every week we feature a set of comics created exclusively for WDD.

The content revolves around web design, blogging and funny situations that we encounter in our daily lives as designers.

These great cartoons are created by Jerry King, an award-winning cartoonist who’s one of the most published, prolific and versatile cartoonists in the world today.

So for a few moments, take a break from your daily routine, have a laugh and enjoy these funny cartoons.

Feel free to leave your comments and suggestions below as well as any related stories of your own…

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@qtweb tweeted: Comics of the week #184 http://t.co/MWPgTEmqpW
Design

Side project: Coloradore

By Sam Jones  |  May. 24, 2013  |  no comments

Coloradore is the side project of graphic designer Anna Kövecses in which her aim is to create a collection of interesting color palettes that take the form of simple, quirky poster designs.

Alongside each poster that Anna creates is a key that lists the hex code for each of the colors used in the design. The idea is that if you see some colours that you like, you simply can take note of the hex codes and then use those colors in your own projects.

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@HazelRaoult tweeted: Side project: Coloradore - Coloradore is the side project of graphic http://t.co/isWCiSrKcP
Adobe

A more social Adobe Creative Cloud

By Cameron Chapman  |  May. 24, 2013  |  2 comments

Adobe has been rolling out some major changes and updates to Creative Cloud. While the new subscription-only model and individual product updates have gotten most of the attention, the new social and networking aspects built directly into CC have the potential to be hugely important to the creative community.

When Adobe purchased Behance a few months ago, there was a lot of speculation that it would somehow be added to Creative Cloud. But no one really seemed to know how that might happen.

Now we do. Behance is being added directly to the desktop software. This is a bold move, and adds a lot of value to the “cloud” portion of Creative Cloud.

Jaystrab says: Based on Adobe's decisions regarding Creative Cloud subscriptions and canceling the Creative Suite I have all but abandoned Adobe...
Deals

Most sites have too much information; users are overwhelmed as CEOs wax lyrical on everything from their favorite charity to the dimensions of their first office.

In today’s increasingly information-saturated world, what studies find users often prefer is a simple, straight-to-the point, presentation of key facts.

One of the best ways to deliver that is a compact, single-page website.

Tzvi Perlow says: The parallax idea is genius. But, when designing you must make sure, you are not following the trend, because parallax is enough...
Design

Flat UI Kit (free download!)

By Ben Moss  |  May. 23, 2013  |  80 comments

Trends start everyday: an idea is adopted, passed on and before you know it it’s being discussed on design blogs. However, most trends vanish as quickly as they appeared. To paraphrase Andy Warhol, everything will be trendy for 15 minutes. Once in a while, an idea is found to have something so fundamental about it that it thrives, even after the initial clamor dies down. Responsive design was one such ‘trend’ and flat-design looks like becoming another.

Flat design — which is more of a rejection of 3D artifice than it is a style — fits so perfectly into the contemporary landscape that it’s already hard to envisage a time when it wasn’t de rigueur.

Benjie says: If you re-enter your email address the download will start right away (you won't be double-subscribed).
Design

Design = emotions + usability

By Jason Mark  |  May. 23, 2013  |  6 comments

While fine art is a subjective field, graphic design is more formulaic in its fundamentals. An effective design should make people feel a certain way and take a certain action. In this article I’d like to share Gravity Switch’s web design principles and our thinking behind them.

Those rules are: define goals first; focus on users second; design for emotion; follow the rules of visual design; build a clear, visual hierarchy; be consistent; break the rules (when necessary); don’t overuse gimmicks; and finally test, measure & improve.

Jason mark says: Tzvi, I agree with your take on the design, but keep in mind that different audiences respond differently to different materials....
Graphic Design

Do's and don'ts of typography

By Sam Jones  |  May. 22, 2013  |  24 comments

As so much of the content available on the web is text it’s essential for web designers to understand the basic principles of good typography. Having such knowledge allows designers to communicate more effectively, enabling them to create better designs and websites that are easier to use.

For more experienced designers setting text may come naturally but for those who are just starting out I’ve decided to put together a list of the basic do’s and don’ts. Not only will this list teach you the fundamentals but you can also use it as a check list to work through on future projects. Here goes:

Sam Jones says: Hey Moi, personally I'm not a fan of justified text and wouldn't recommend it for the web – mainly because, unlike in print, we...
Business

The designer's secret weapon: an account handler

By Jordan Hall  |  May. 22, 2013  |  2 comments

I’m a lucky person. Every day I get to do what I love, which is helping clients work out what their web project is going to look like.

As any good account handler or project manager will tell you, their primary role is to make sure that a project goes as smoothly as possible. This can mean managing people on both sides of the fence, and keeping everyone happy is no mean feat.

I’m a big believer that getting a project off to a strong start is integral to the success of that project, and for me that means helping the design team hit the ground running, and making sure they can begin doing what they do best as soon as possible.

I’ve read plenty of material recently describing account handlers as having a negative effect on the creative process of a project. These criticisms range from the account handler not allowing the designer access to the client throughout the project, through to making the designer jump through hoops on the whim of a client. Whilst I’m sure these aforementioned criticisms occur every day in the industry, I want to discuss how I believe an account handler can make a designer’s job in a typical web agency so much easier.

Nasia Notta says: You mentioned some wise things, which I've realised by experience. For example, "an account handler should never dictate", a...