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> <channel><title>Comments on: Why Designers Shouldn&#8217;t Settle</title> <atom:link href="http://www.webdesignerdepot.com/2010/03/why-designers-shouldnt-settle/feed/" rel="self" type="application/rss+xml" /><link>http://www.webdesignerdepot.com/2010/03/why-designers-shouldnt-settle/</link> <description>Web Design Resources and Tutorials</description> <lastBuildDate>Sat, 11 Feb 2012 03:33:00 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=abc</generator> <item><title>By: Ale</title><link>http://www.webdesignerdepot.com/2010/03/why-designers-shouldnt-settle/#comment-660115</link> <dc:creator>Ale</dc:creator> <pubDate>Thu, 10 Feb 2011 13:03:26 +0000</pubDate> <guid
isPermaLink="false">http://www.webdesignerdepot.com/?p=15838#comment-660115</guid> <description>Let me elaborate. There was a study, that called young people &quot;The Google generation&quot; http://women.timesonline.co.uk/tol/life_and_style/women/families/article4295414.ece which states that today information is easily accessible through a couple of clicks. That has an impact on daily life for the children and teenagers, if they can&#039;t resolve something in a short time, they tend to give up or to settle. Design, same as computer programming, takes practice, a master piece does not necessarily comes when you intended to. To settle with a customer (generally going against what your expert vision tells you), is the easy way out. The shortest path, the easy one; most of the times means poor quality.</description> <content:encoded><![CDATA[<p>Let me elaborate. There was a study, that called young people &#8220;The Google generation&#8221; <a
href="http://women.timesonline.co.uk/tol/life_and_style/women/families/article4295414.ece" rel="nofollow">http://women.timesonline.co.uk/tol/life_and_style/women/families/article4295414.ece</a> which states that today information is easily accessible through a couple of clicks. That has an impact on daily life for the children and teenagers, if they can&#8217;t resolve something in a short time, they tend to give up or to settle. Design, same as computer programming, takes practice, a master piece does not necessarily comes when you intended to. To settle with a customer (generally going against what your expert vision tells you), is the easy way out. The shortest path, the easy one; most of the times means poor quality.</p> ]]></content:encoded> </item> <item><title>By: Joshua parker toulson</title><link>http://www.webdesignerdepot.com/2010/03/why-designers-shouldnt-settle/#comment-659583</link> <dc:creator>Joshua parker toulson</dc:creator> <pubDate>Wed, 09 Feb 2011 17:26:06 +0000</pubDate> <guid
isPermaLink="false">http://www.webdesignerdepot.com/?p=15838#comment-659583</guid> <description>&quot;Great post. Thank you for sharing such an eloquent speech. Truly inspiring for fresh people who nowdays just want the quicker solution before looking for quality.&quot;- Not sure if your making fun of everyone here. Quick vs quality.  Interesting. Not sure how or what this has to do with the conversation.</description> <content:encoded><![CDATA[<p>&#8220;Great post. Thank you for sharing such an eloquent speech. Truly inspiring for fresh people who nowdays just want the quicker solution before looking for quality.&#8221;</p><p>- Not sure if your making fun of everyone here. Quick vs quality.  Interesting. Not sure how or what this has to do with the conversation.</p> ]]></content:encoded> </item> <item><title>By: Ale</title><link>http://www.webdesignerdepot.com/2010/03/why-designers-shouldnt-settle/#comment-659265</link> <dc:creator>Ale</dc:creator> <pubDate>Wed, 09 Feb 2011 11:38:21 +0000</pubDate> <guid
isPermaLink="false">http://www.webdesignerdepot.com/?p=15838#comment-659265</guid> <description>Great post. Thank you for sharing such an eloquent speech. Truly inspiring for fresh people who nowdays just want the quicker solution before looking for quality.</description> <content:encoded><![CDATA[<p>Great post. Thank you for sharing such an eloquent speech. Truly inspiring for fresh people who nowdays just want the quicker solution before looking for quality.</p> ]]></content:encoded> </item> <item><title>By: Jessica</title><link>http://www.webdesignerdepot.com/2010/03/why-designers-shouldnt-settle/#comment-582421</link> <dc:creator>Jessica</dc:creator> <pubDate>Fri, 04 Jun 2010 22:00:59 +0000</pubDate> <guid
isPermaLink="false">http://www.webdesignerdepot.com/?p=15838#comment-582421</guid> <description>Ya I end up with a lot of design-by-client. But I&#039;m starting to notice a pattern in in-decisive people... thankfully I can afford to refuse work now.</description> <content:encoded><![CDATA[<p>Ya I end up with a lot of design-by-client. But I&#8217;m starting to notice a pattern in in-decisive people&#8230; thankfully I can afford to refuse work now.</p> ]]></content:encoded> </item> <item><title>By: m a r c o</title><link>http://www.webdesignerdepot.com/2010/03/why-designers-shouldnt-settle/#comment-573101</link> <dc:creator>m a r c o</dc:creator> <pubDate>Wed, 31 Mar 2010 13:49:42 +0000</pubDate> <guid
isPermaLink="false">http://www.webdesignerdepot.com/?p=15838#comment-573101</guid> <description>Oh! And I just wanted to add something to my previous comment. Sometimes you begin a project with the best intentions, but clients make it impossible to create something great. Over the years, I&#039;ve learned how to communicate with my clients and help guide them through the process (after all you&#039;re the expert right?), but there are some clients that simply will not let a project develop into something that is &quot;portfolio worthy&quot;.I think this cartoon says it best :http://theoatmeal.com/comics/design_hell</description> <content:encoded><![CDATA[<p>Oh! And I just wanted to add something to my previous comment. Sometimes you begin a project with the best intentions, but clients make it impossible to create something great. Over the years, I&#8217;ve learned how to communicate with my clients and help guide them through the process (after all you&#8217;re the expert right?), but there are some clients that simply will not let a project develop into something that is &#8220;portfolio worthy&#8221;.</p><p>I think this cartoon says it best :</p><p><a
href="http://theoatmeal.com/comics/design_hell" rel="nofollow">http://theoatmeal.com/comics/design_hell</a></p> ]]></content:encoded> </item> <item><title>By: jay</title><link>http://www.webdesignerdepot.com/2010/03/why-designers-shouldnt-settle/#comment-572347</link> <dc:creator>jay</dc:creator> <pubDate>Thu, 25 Mar 2010 21:32:43 +0000</pubDate> <guid
isPermaLink="false">http://www.webdesignerdepot.com/?p=15838#comment-572347</guid> <description>This is a good article but what if you don&#039;t own a business/work freelance? I work under an agency and I&#039;m forced to completely slaughter my designs all the time. It sucks but it&#039;s part of getting your foot in the door I guess? Additionally, I&#039;ve noticed that the more creative I try to be, the less my work is used. Whenever I try to refresh things or add something new and creative to a design it is just immediately ignored by the client. They want safe, conservative, etc. I understand they want to stick to their branding but they often chose a design that veers more from their branding than my design yet looks more windows 97 and for some reason they want that?</description> <content:encoded><![CDATA[<p>This is a good article but what if you don&#8217;t own a business/work freelance? I work under an agency and I&#8217;m forced to completely slaughter my designs all the time. It sucks but it&#8217;s part of getting your foot in the door I guess? Additionally, I&#8217;ve noticed that the more creative I try to be, the less my work is used. Whenever I try to refresh things or add something new and creative to a design it is just immediately ignored by the client. They want safe, conservative, etc. I understand they want to stick to their branding but they often chose a design that veers more from their branding than my design yet looks more windows 97 and for some reason they want that?</p> ]]></content:encoded> </item> <item><title>By: Punta del Este Real Estate</title><link>http://www.webdesignerdepot.com/2010/03/why-designers-shouldnt-settle/#comment-572219</link> <dc:creator>Punta del Este Real Estate</dc:creator> <pubDate>Wed, 24 Mar 2010 15:41:21 +0000</pubDate> <guid
isPermaLink="false">http://www.webdesignerdepot.com/?p=15838#comment-572219</guid> <description>good one!! totaly true</description> <content:encoded><![CDATA[<p>good one!! totaly true</p> ]]></content:encoded> </item> <item><title>By: OscarPhone</title><link>http://www.webdesignerdepot.com/2010/03/why-designers-shouldnt-settle/#comment-570229</link> <dc:creator>OscarPhone</dc:creator> <pubDate>Sat, 13 Mar 2010 04:00:14 +0000</pubDate> <guid
isPermaLink="false">http://www.webdesignerdepot.com/?p=15838#comment-570229</guid> <description>So let me get this straight. If you give the client what he whats/needs/desires at a price that was good for you, and you don&#039;t think it is your best stuff because he wanted some adjustment that offended you artistic vision, you &quot;settled&quot;? Or conversely, you did one hell of a kick-ass job, maybe even won an award from the local Mothers Who Like Designy Things chapter, but it didn&#039;t help the client&#039;s bottom line one penny. But it it&#039;s OK because you didn&#039;t &quot;settle&quot;. You didn&#039;t bastardize your vision? Oy.adberg @ 47 is plugged in to reality. This is commercial art and you &quot;settle&quot; every day. I&#039;ve been freelancing for 30 years now and your job as a designer is to discern your client&#039;s wants &amp; needs, merge that with his market/demographics and budget and create from that base. All clients need advice and it is your job as a pro to give it to them. It&#039;s part of your service, that&#039;s what they pay for but they don&#039;t have to take it. But you can&#039;t beat them over the head. If nothing else it&#039;s rude and presumptuous. If you&#039;re good it looks great they make more money and call you back.Some of the best work I&#039;ve done has been balls to the wall, no screwin&#039; around. You don&#039;t have time to think so your design teachings and talents run on auto (like they should really). They make money. You make money. You please the masses with a thoughtfully done piece. Everybody wins.Now *that* is design.But clients can be difficult too. I&#039;ll never forget the guy who, after a half hour logo presentation and price quote, pulled a business card from his wallet with a dreadful little bug on it and said: &quot;See this? My 14 year old niece did this in 15 minutes!&quot; Sometimes you just give them what they want, move on, and don&#039;t take it personally.</description> <content:encoded><![CDATA[<p>So let me get this straight. If you give the client what he whats/needs/desires at a price that was good for you, and you don&#8217;t think it is your best stuff because he wanted some adjustment that offended you artistic vision, you &#8220;settled&#8221;? Or conversely, you did one hell of a kick-ass job, maybe even won an award from the local Mothers Who Like Designy Things chapter, but it didn&#8217;t help the client&#8217;s bottom line one penny. But it it&#8217;s OK because you didn&#8217;t &#8220;settle&#8221;. You didn&#8217;t bastardize your vision? Oy.</p><p>adberg @ 47 is plugged in to reality. This is commercial art and you &#8220;settle&#8221; every day. I&#8217;ve been freelancing for 30 years now and your job as a designer is to discern your client&#8217;s wants &amp; needs, merge that with his market/demographics and budget and create from that base. All clients need advice and it is your job as a pro to give it to them. It&#8217;s part of your service, that&#8217;s what they pay for but they don&#8217;t have to take it. But you can&#8217;t beat them over the head. If nothing else it&#8217;s rude and presumptuous. If you&#8217;re good it looks great they make more money and call you back.</p><p>Some of the best work I&#8217;ve done has been balls to the wall, no screwin&#8217; around. You don&#8217;t have time to think so your design teachings and talents run on auto (like they should really). They make money. You make money. You please the masses with a thoughtfully done piece. Everybody wins.</p><p>Now *that* is design.</p><p>But clients can be difficult too. I&#8217;ll never forget the guy who, after a half hour logo presentation and price quote, pulled a business card from his wallet with a dreadful little bug on it and said: &#8220;See this? My 14 year old niece did this in 15 minutes!&#8221; Sometimes you just give them what they want, move on, and don&#8217;t take it personally.</p> ]]></content:encoded> </item> <item><title>By: ben</title><link>http://www.webdesignerdepot.com/2010/03/why-designers-shouldnt-settle/#comment-570030</link> <dc:creator>ben</dc:creator> <pubDate>Thu, 11 Mar 2010 23:05:53 +0000</pubDate> <guid
isPermaLink="false">http://www.webdesignerdepot.com/?p=15838#comment-570030</guid> <description>Well this is a very to the point article thank you for taking the time to write it - I totally agree with clients missing the point on logos and even the whole website design. . . . Who ever said the customer is always right :P</description> <content:encoded><![CDATA[<p>Well this is a very to the point article thank you for taking the time to write it &#8211; I totally agree with clients missing the point on logos and even the whole website design. . . . Who ever said the customer is always right <img
src='http://www.webdesignerdepot.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /></p> ]]></content:encoded> </item> <item><title>By: Nathski</title><link>http://www.webdesignerdepot.com/2010/03/why-designers-shouldnt-settle/#comment-569993</link> <dc:creator>Nathski</dc:creator> <pubDate>Thu, 11 Mar 2010 15:52:31 +0000</pubDate> <guid
isPermaLink="false">http://www.webdesignerdepot.com/?p=15838#comment-569993</guid> <description>Great article
I think these are lessons that we all learn in our design careers.
One key skill is having the ability to recognise and admit that your&#039;e producing less that perfect work. Its as important as having the confidence to stand by your design decisions and explain to the client why you aren&#039;t going to “make the logo bigger” or build “an animated intro to the site?” (remember those!)</description> <content:encoded><![CDATA[<p>Great article<br
/> I think these are lessons that we all learn in our design careers.<br
/> One key skill is having the ability to recognise and admit that your&#8217;e producing less that perfect work. Its as important as having the confidence to stand by your design decisions and explain to the client why you aren&#8217;t going to “make the logo bigger” or build “an animated intro to the site?” (remember those!)</p> ]]></content:encoded> </item> </channel> </rss>
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