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><channel><title>Webdesigner DepotAdobe Photoshop Tutorials | Photoshop Brushes, Filters, Actions and Plugins - Webdesigner Depot</title> <atom:link href="http://www.webdesignerdepot.com/category/photoshop/feed/" rel="self" type="application/rss+xml" /><link>http://www.webdesignerdepot.com</link> <description>Web Design Resources and Tutorials</description> <lastBuildDate>Thu, 02 Sep 2010 10:30:55 +0000</lastBuildDate> <generator>http://wordpress.org/?v=abc</generator> <language>en</language> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <item><title>7 Reasons Why I Choose Fireworks Over Photoshop</title><link>http://www.webdesignerdepot.com/2010/08/7-reasons-why-i-choose-fireworks-over-photoshop/</link> <comments>http://www.webdesignerdepot.com/2010/08/7-reasons-why-i-choose-fireworks-over-photoshop/#comments</comments> <pubDate>Thu, 12 Aug 2010 10:27:42 +0000</pubDate> <dc:creator>Walter</dc:creator> <category><![CDATA[Fireworks]]></category> <category><![CDATA[Opinion]]></category> <category><![CDATA[Photoshop]]></category><guid
isPermaLink="false">http://www.webdesignerdepot.com/?p=19318</guid> <description><![CDATA[My name is Russell McGovern and I use Fireworks to design websites. There, I said it. I could be  wrong, but it feels like I’m in a small minority; among web designers,  the application of choice seems to be Photoshop.
Agencies send me PSD  files at work and ask for them in return; [...]]]></description> <content:encoded><![CDATA[<p><a
href="http://netdna.webdesignerdepot.com/uploads/2010/08/thumb.jpg"><img
class="alignleft size-full wp-image-19320" title="thumb" src="http://netdna.webdesignerdepot.com/uploads/2010/08/thumb.jpg" alt="thumb" width="200" height="160" /></a>My name is Russell McGovern and I use Fireworks to design websites. There, I said it. I could be  wrong, but it feels like I’m in a small minority; among web designers,  the application of choice seems to be Photoshop.</p><p>Agencies send me PSD  files at work and ask for them in return; design blogs are full of  Photoshop tips, tutorials and templates; other designers request the  Photoshop files that they assume I must have used to build elements.</p><p>It’s almost like being a second-class citizen. It’s like the only tool a  truly professional designer would dream of using is Photoshop—the  software equivalent of choosing a Mac over a PC.</p><p>Yet Photoshop is not the only option. I’ve used Fireworks for many  years now and find it to be by far the easiest and fastest way to get  ideas out of my head and into pixels on the screen.<span
id="more-19318"></span></p><p>Let me be clear: I am in no way dismissing Photoshop or those who  choose to use it. I use it for plenty of tasks. Personal preference is  the most important factor when selecting your tools, and if your  preference is Photoshop, then that’s what you should use.</p><p>Photoshop is a wonderful program, but its tool set is vast—it is used  for a huge range of applications, from photo manipulation and  illustration to 3-D modeling.</p><p>For most web design tasks, you would have  no need for the majority of Photoshop’s features—indeed you might never  know they exist. Fireworks, on the other hand, was designed from the  ground up to deal with the visual side of web design, and all its tools  and workflows were built with this in mind.</p><p>The following are some of my favorite things and reasons why Fireworks is my primary design tool:</p><h1>1. Pixel-Perfect Control</h1><p><img
src="http://netdna.webdesignerdepot.com/uploads/fireworks_over_photoshop/01_precision.jpg" alt="Pixel perfect control" width="615" height="450" /></p><p>As far as I’m concerned, this is Fireworks’ killer feature. Want a  300 x 100 pixel rectangle? Just type in the values, and there it is—no  messing with rulers, guides or measuring tools. Want to move it? Just  click and drag, regardless of the layer you have selected—no hunting  through nested layers and groups to find the right one.</p><p>Best yet, to give a rectangle rounded corners, just stick another  value in a box, and boom: sorted! This may sound like an insignificant  feature, and I know Photoshop does rounded rectangles, too, but in  Fireworks you can specify the exact radius of the corners in pixels or a  percentage and change these values whenever you like. If you resize the  rectangle, then the corners maintain their proportions instead of  stretching or compressing.</p><p>Fireworks is essentially object-based, which makes manipulating the  elements in a design easy. You can see the pixel dimensions of an object  or group of objects just by selecting them. Everything can be changed  on the fly with absolute accuracy, so if something’s not quite right,  you can tweak it until it is. This is so unlike the guessworkneeded  by Photoshop (“Let’s try this… No, that’s not right… Undo  and try again.”).</p><p>In web design, where a single pixel error can ruin a layout,  Fireworks provides a level of precision that makes setting up a design  in certain dimensions and moving elements within it around as easy as  possible.</p><p><br
class="spacer_" /></p><h1>2. The Web Layer</h1><p><img
src="http://netdna.webdesignerdepot.com/uploads/fireworks_over_photoshop/02_weblayer.jpg" alt="The web layer" width="615" height="450" /></p><p>The web layer combines image slicing, output file-type selection and  optimization in a coherent and intuitive way. In fact, it might be the  only contact that a lot of designers have with Fireworks; it’s an  alternative to Photoshop’s slicing and export options or—from the  pre-CS3 days—ImageReady.</p><p>There’s more to it than slicing, though. You can also set up links  and roll-overs, and then output functional HTML straight from Fireworks;  it’s not the cleanest code in the world, and you probably wouldn’t use  it in a finished project, but for rapid prototyping or setting up a  working mock-up, it’s a dream. By using the web layer in tandem with the  Pages panel, you can create a working mock-up of an entire website  without using any other applications.</p><p><br
class="spacer_" /></p><h1>3. Gradients</h1><p><img
src="http://netdna.webdesignerdepot.com/uploads/fireworks_over_photoshop/03_gradients.jpg" alt="Gradients" width="615" height="450" /></p><p>Everyone loves a nice gradient. Even for the strong-willed, these are  something of a fiddle in Photoshop—but they are incredibly simple to  apply and edit in Fireworks.</p><p>Control handles let you pull a gradient  around inside an object, and you can manipulate gradients in more ways  than Photoshop allows. This is a great example of something that  Photoshop can do but that Fireworks makes faster, simpler and more  intuitive.</p><p><br
class="spacer_" /></p><h1>4. The Learning Curve</h1><p><img
src="http://netdna.webdesignerdepot.com/uploads/fireworks_over_photoshop/04_learning.jpg" alt="The learning curve" width="615" height="450" /></p><p>For a newcomer to online design, Photoshop has to be one of the more  daunting programs they will encounter.</p><p>Finding your way around and  working out how to do something relatively simple can be difficult.  While Fireworks is by no means a doddle, it is a lot easier to grasp.</p><p>Its tool set focuses on tasks specific to web design, and new users will  find themselves creating usable work a lot sooner than they would in  Photoshop.</p><p><br
class="spacer_" /></p><h1>5. Vector Tools</h1><p><img
src="http://netdna.webdesignerdepot.com/uploads/fireworks_over_photoshop/05_vector.jpg" alt="Vector tools" width="615" height="450" /></p><p>Fireworks has a comprehensive set of tools for editing vector  graphics, which it allows you to do quite well alongside bitmap images.  For most tasks, there’s no need to fire up Illustrator or whatever  vector editor you use, thus saving time and effort.</p><p>Fireworks also offers a range of vector-based smart objects for  ordinary shapes, polygons and stars, as well as things like cubes,  cogwheels, flow charts and speech bubbles—each with various control  handles that let you fiddle to your heart’s content.</p><p>Fireworks is fundamentally a web design tool, though, so everything  is rendered in 72 DPI, including vectors (which normally disregard  resolution). What you see on the document canvas is exactly what is  exported, so you have absolute control over the final appearance of web  graphics produced from vector sources—right down to the anti-aliasing on  edges.</p><p><br
class="spacer_" /></p><h1>6. Pages, Symbols and Styles</h1><p><img
src="http://netdna.webdesignerdepot.com/uploads/fireworks_over_photoshop/06_pages.jpg" alt="Pages, Symbols and Styles" width="615" height="450" /></p><p>Fireworks’ Pages let you set up multiple layouts in the same document  in a far more effective way than Photoshop’s layers. One Fireworks  document can contain several pages, each of which contains its own set  of layers. This allows you to mock up various page layouts in just one  document and keep all related assets together (instead of spread out  over a bunch of PSDs).</p><p>Symbols allow you to build a library of commonly used assets that can  be dropped into a document when needed: company logos, buttons—any  design element that you use repeatedly and need easy access to. Edit a  symbol, and the changes are reflected wherever that symbol appears in  your design—much like symbols in Flash.</p><p>Styles let you make universal changes across pages in a document.  It’s basically CSS for Fireworks: make a change to a style, and all  elements with that style will update accordingly (stroke and fill  colors, fonts, effects, whatever). It’s great for trying out different  color palettes or implementing those inevitable last-minute changes to a  design.</p><p>When combined, these three features massively streamline and simplify  the design process.</p><p><br
class="spacer_" /></p><h1>7. Price</h1><p><img
src="http://netdna.webdesignerdepot.com/uploads/fireworks_over_photoshop/07_price.jpg" alt="Price" width="615" height="450" /></p><p>It’s way cheaper than Photoshop!</p><p><br
class="spacer_" /></p><h1>Conclusion</h1><p>I’m not saying that Fireworks does it all; there are many tasks for  which you are better off using Photoshop or a dedicated vector editor.  Similarly, I’m sure I could get better at using Photoshop as a web  design tool; then I might not find it quite so annoying.</p><p>I don’t use  Fireworks exclusively—I switch back and forth as needed—but it’s  definitely my main tool.</p><p>Ultimately, there’s nothing that Fireworks can do that Photoshop  can’t, but it can do a lot of things more efficiently, and it allows me  to design websites faster and more easily.</p><p>As I said, it all boils down  to personal preference, but if that little yellow “Fw” icon is sitting  in your Start menu or dock, unclicked and unloved, I encourage you to  give it a try and experiment a little. You might find that you like it.</p><p><br
class="spacer_" /></p><p><em>Written by Russell McGovern, a web designer from London. You can <a
href="http://www.twitter.com/russellmcgovern">follow him on   Twitter</a>.</em></p><p><em><strong>Is anyone else out there a Fireworks devotee? Are there any Photoshop  users who might want to give its little brother a go? Or should I just  pack it up and put in more practice time with Photoshop?</strong></em></p><p><em><br
/> </em></p><p><br/>If you find an exclusive RSS freebie on this feed or on the live WDD website, please use the following code to download it: H0Oa9C</p><style type="text/css">p img {display:inline-block; margin-right:10px;}
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body#browserfriendly p, body#podcast p, div#emailbody p{margin:0;}</style>]]></content:encoded> <wfw:commentRss>http://www.webdesignerdepot.com/2010/08/7-reasons-why-i-choose-fireworks-over-photoshop/feed/</wfw:commentRss> <slash:comments>303</slash:comments> </item> <item><title>Exploring Photoshop’s Angle Gradient Tool</title><link>http://www.webdesignerdepot.com/2010/07/exploring-photoshop%e2%80%99s-angle-gradient-tool/</link> <comments>http://www.webdesignerdepot.com/2010/07/exploring-photoshop%e2%80%99s-angle-gradient-tool/#comments</comments> <pubDate>Mon, 26 Jul 2010 10:30:21 +0000</pubDate> <dc:creator>Walter</dc:creator> <category><![CDATA[How to]]></category> <category><![CDATA[Photoshop]]></category> <category><![CDATA[Review]]></category> <category><![CDATA[gradient]]></category> <category><![CDATA[gradient tool]]></category><guid
isPermaLink="false">http://www.webdesignerdepot.com/?p=18340</guid> <description><![CDATA[ The angle gradient tool is an overlooked gem  tucked away in Photoshop’s toolbar.
Often passed over for its more  popular sibling, the linear gradient tool, angle gradients  create clockwise blends of color around the point a user clicks.
The angle gradients create clockwise blends of color  around the  point a user [...]]]></description> <content:encoded><![CDATA[<p><img
class="alignleft" src="http://netdna.webdesignerdepot.com/uploads/photoshop_gradient_tool/angle-gradient-teaser.jpg" alt="angle gradients" width="200" height="160" /> The <strong>angle gradient tool </strong>is an overlooked gem  tucked away in Photoshop’s toolbar.</p><p>Often passed over for its more  popular sibling, the linear gradient tool, <em>angle</em> gradients  create clockwise blends of color around the point a user clicks.</p><p>The <em>angle</em> gradients create clockwise blends of color  around the  point a user clicks.</p><p>Most  people stop there. But when combined with other techniques and some  creativity, the angled gradient has some surprising uses.</p><p>Have you overlooked it? Look again&#8230;<span
id="more-18340"></span></p><h1>How it works</h1><p>Angle, radial and diamond gradients joined Photoshop when Adobe  published version 5.0 in 1998. Like all types of gradients, angles rely  on how the user clicks and drags. In this case, the direction one drags  creates a line on which the “ends” of the gradient lie. The colors in a  gradient flow around the point at which the user clicks.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/photoshop_gradient_tool/gradient-diagram-2.png" alt="diagram of angle gradients" /></p><p>Above, three AGs show how different colors and angles create different  results. The third example has no well-defined line because both of the  “end” colors use the same blue. Red, found in the middle of the  gradient, is most evident in the <em>opposite direction</em> that the  user dragged.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/photoshop_gradient_tool/gradient-diagram-1.jpg" alt="diagram showing how angle gradients work" /></p><p>Above, the middle gray appears at the top of the image—far from where  the user moved their cursor—while the start and end colors line up in  the direction that the user dragged. Other gradient options including  opacity blend mode work the same for all gradient types.</p><p><br
class="spacer_" /></p><h1>Creating radial highlights and shadows</h1><p><img
src="http://netdna.webdesignerdepot.com/uploads/photoshop_gradient_tool/bunting.jpg" alt="illustration of US independence day cloth bunting" /></p><p>Although festive bunting is common for any celebration, red, white and  blue bunting is synonymous with Fourth of July celebrations. Above,  pleats are created with an AG that lies on top of the bullseye-like  stripes. The gradient layer is set to 80% opacity, Soft Light mode, to  let it create highlights and shadows without ruining the colors beneath.</p><p>Notice that the “white” stripes and stars aren’t really white. Light  grey ensures that the gradient’s light areas have some impact throughout  the bunting.</p><p><br
class="spacer_" /></p><h1>The gradient’s center is a focal point</h1><p>The fine point at the center of an angle gradient is one of its  hallmarks. Since people are naturally drawn to the sharp, in-focus parts  of an image, the center should be placed wherever attention is  necessary.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/photoshop_gradient_tool/sunbeams.jpg" alt="illustration of sunbeams set in hobo, of all things" /></p><p>Above, the center of the gradient was deliberately set behind “b,” the word’s only ascender. Alternatives to the right put the gradient’s  center above, below or to the far right of the word. This draws some  attention away from the word itself.</p><p><br
class="spacer_" /></p><h1>How to draw attention without being ignored</h1><p>Angle gradients don’t always have to be obvious. Paradoxically, many  gradients are most useful when they’re least evident. For example:</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/photoshop_gradient_tool/aquatic-sample.png" alt="illustration of the word aquatic, under water" /></p><p>Above, angle gradients recreate murky light seen from under water. But  the first things people see are the letterforms. Careful layout helps  these gradients set the tone, not steal the show. Here’s how it works.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/photoshop_gradient_tool/aquatic-demo.png" alt="how the aquatic illustration was assembled" /></p><ol><li> Type is set and appropriate colors are chosen.</li><li> Two angle gradients are set on the layer above the text.</li><li> Notice that none of the gradients’ centers overlap the text. Avoiding  these focal points is crucial to keeping attention on the text, not the  gradients.</li><li> The gradients are clipped to the text (Layer &gt; Create Clipping  Mask) and their blend mode is set to Overlay. Experimenting with color  and other blend modes will create more (or less) subtle combinations.</li></ol><p><br
class="spacer_" /></p><h1>Specular highlights and metallic textures</h1><p>As a trend, the metallic look comes and goes. Simple linear gradients  make them easy, but a pair of angle gradients make them <em>pop.</em></p><p><img
src="http://netdna.webdesignerdepot.com/uploads/photoshop_gradient_tool/acme-industries.jpg" alt="sample metallic effect with two angle gradients" /></p><p>The sheen above doesn’t look typical because it isn’t. Two angle  gradients reinforce each other along a reflective stripe that neither  could create alone.</p><p>Several techniques make it work. First, a gradient begins deliberately  outside of the document. The gradient layer is duplicated (Layer &gt;  Duplicate Layer ) and flipped (Edit &gt; Transform &gt; Rotate 180°).  With both layers’ blend modes set to Overlay, the result is a sheet of  polished steel not easily replicated with a stock effect.</p><p><br
class="spacer_" /></p><h1>Double—or more—any angle gradient with Curves</h1><p>The Curves control (Image &gt; Adjustments &gt; Curves) is a great way  to play with any kind of gradient. The more complicated a curve becomes,  the more features a gradient gains.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/photoshop_gradient_tool/using-curves.jpg" alt="using photoshop curves to edit gradients" /></p><p>Above, two types of curves begin to alter an otherwise straightforward  angle gradient. This technique can be applied more than once to the same  image for increasing complexity.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/photoshop_gradient_tool/arches-applied.jpg" alt="step-and-repeat with curves" /></p><p>Above, from left to right, an “arch” curve is reapplied to the original  angle gradient to create many spokes. Understanding that a gradient,  angle or otherwise, is just a tool opens up many new possibilities.</p><p><br
class="spacer_" /></p><h1>“That’s not what gradients are for”</h1><p>Often, seemingly limited tools are the most surprising—if they’re used  as one tool in a set. Straight dotted lines are easy to create with the  Marquee tool. Circles are trickier, unless you use an angle gradient.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/photoshop_gradient_tool/dotted-lines.png" alt="creating curved dotted lines with angled gradients" /></p><p>Above, dashed lines with nice, even curves don’t require vector paths  or exotic plugins. Although the image begins as a many-stepped angle  gradient, applying Threshold (Image &gt; Adjustments &gt; Threshold)  turns shades of grey to black and white. Using a lower or higher  threshold level results in fewer or more dashes.</p><p>As a tool, angle gradients are surprisingly versatile. A good way to  discover new uses is to ask “what if?” For example, what would happen if  we applied these dashed-line steps to a square instead of a circle? How  about a star? What if the gradient wasn’t centered?</p><p><br
class="spacer_" /></p><h1>Thinking outside the icon</h1><p>In spite of its simplistic icon, the angle gradient tool is useful in  some cases. Still, it’s a tool, not a solution; a foundation, not a  trick. The ability to see beyond the obvious takes practice, but the  reward is to take “what good is it?” as a challenge, not a snub.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/photoshop_gradient_tool/angled-alphabet.jpg" alt="the alphabet created with shapes and angle gradients" /></p><p><br
class="spacer_" /></p><p><br
class="spacer_" /></p><p><em>Written exclusively for WDD by <a
href="http://benthinkin.net/"> Ben  Gremillion</a>. Ben is a freelance web designer who solves communication  problems with better design.</em></p><p><em><strong>Have you found any creative uses for a little-used Photoshop tool?   Share your ideas in the comments below.</strong></em></p><p><br/>If you find an exclusive RSS freebie on this feed or on the live WDD website, please use the following code to download it: H0Oa9C</p><style type="text/css">p img {display:inline-block; margin-right:10px;}
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body#browserfriendly p, body#podcast p, div#emailbody p{margin:0;}</style>]]></content:encoded> <wfw:commentRss>http://www.webdesignerdepot.com/2010/07/exploring-photoshop%e2%80%99s-angle-gradient-tool/feed/</wfw:commentRss> <slash:comments>25</slash:comments> </item> <item><title>Taking Photoshop&#8217;s Curves Beyond Highlights and Shadows</title><link>http://www.webdesignerdepot.com/2010/06/taking-photoshops-curves-beyond-highlights-and-shadows/</link> <comments>http://www.webdesignerdepot.com/2010/06/taking-photoshops-curves-beyond-highlights-and-shadows/#comments</comments> <pubDate>Tue, 22 Jun 2010 05:55:07 +0000</pubDate> <dc:creator>Walter</dc:creator> <category><![CDATA[How to]]></category> <category><![CDATA[Photoshop]]></category> <category><![CDATA[Web Design]]></category> <category><![CDATA[curves]]></category> <category><![CDATA[Tutorial]]></category><guid
isPermaLink="false">http://www.webdesignerdepot.com/?p=17711</guid> <description><![CDATA[Photoshop&#8217;s Curves is a flexible control that can brighten or darken  parts of a layer based on the layer&#8217;s luminosity.
Editing tones in an  image—not just grays and not always photos—can do more than fix  highlights and shadows.
Curves can be used to edit photos, masks,  graphics and even hues. But using it [...]]]></description> <content:encoded><![CDATA[<p><a
href="http://www.webdesignerdepot.com/2010/06/taking-photoshops-curves-beyond-highlights-and-shadows/"><img
class="alignleft" src="http://netdna.webdesignerdepot.com/uploads/photoshop_curves/thumb.png" alt="photoshop curves control" width="200" height="160" /></a><strong>Photoshop&#8217;s Curves</strong> is a flexible control that can brighten or darken  parts of a layer based on the layer&#8217;s luminosity.</p><p>Editing tones in an  image—not just grays and not always photos—can do more than fix  highlights and shadows.</p><p>Curves can be used to edit photos, masks,  graphics and even hues. But using it requires a little know-how and  imagination.</p><p>Read on for more details about what Photoshop curves are, as well as how to use them properly for your designs.</p><p>As usual, feel free to leave us your comments at the end of this post.<span
id="more-17711"></span></p><h1>Making Tonal Adjustments</h1><p>Curves is found near the top of the Image → Adjustments menu. Its most  obvious use is to adjust contrast in an image, and it is intuitive  enough that most users need to study it only for a minute or so before  catching on.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/photoshop_curves/tonal-changes.jpg" alt="examples of simple tonal adjustments" /></p><p><em>Above: Drag a point on the curve line up to make the image brighter and  down to make it darker. But what does that mean?</em></p><p>Curves uses a grid that shows <strong>before and after</strong>. The  horizontal axis indicates original tones, and the vertical axis  indicates how they will change. A diagonal line bisects the grid.  Dragging points away from the diagonal line will brighten or darken  highlights and shadows depending on where the change happens.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/photoshop_curves/how-curves-works.png" alt="diagram of Curves grid, before and after" /></p><p>Above, the curve turns shadows into bright highlights, muddies  mid-tones and turns the original white point into middle gray. The  further the curve moves away from the diagonal line, the more extreme  the change will be. It also means that the angle of the curve changes  the image’s contrast in a given range of tones.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/photoshop_curves/slopes.png" alt="examples of how the slope affects contrast" /></p><p>Above, blue denotes which tones most of the pixels use. Red denotes the  slope.</p><ol><li> Most of the tones are just to the left of mid-gray, so creating a  steep angle in that area would give most of the image more contrast.</li><li> The opposite—giving the mid-tones a flat slope—lowers the contrast.</li><li> Creating a steep slope away from the popular tones creates extreme  contrast: many shadows, some highlights and few mid-tones.</li></ol><p><br
class="spacer_" /></p><h1>Choose Tones to Change With Curves</h1><p>Unlike Levels, Curves allows changes to a select range of tones. Not  only can shadows, mid-tones and highlights be changed, they can be  changed independently.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/photoshop_curves/cherry-adjusted.jpg" alt="examples of selective tonal changes" /></p><p>Two variations on the photo above show how Curves can affect different  areas. In the center photo, pixels brighter than 50% are all brightened.  But only the highest highlights—and darkest shadows—are brightened in  the right-most image.</p><p>To add a point to the Curves line, simply click the line. To remove a  point, drag it off the grid.</p><p>The Curves control isn’t limited to photos. For example, the logo below  has a subtle texture—but what if “subtle” isn’t the right look?</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/photoshop_curves/design-online-logo.png" alt="example of a logo with more contrast via Curves" /></p><p>Above, a change in Curves brings out the texture in the disc and  amplifies the sheen on the bolt. Knowing that Curves can be used beyond  fixing tones and can be used in photos is the first step to grasping its  hidden features.</p><p><br
class="spacer_" /></p><h1>Playing With Color</h1><p>The Curves control hides many features in plain sight. One of these is  the ability to color-correct (or cross-process) any digital image.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/photoshop_curves/rgb-callout.png" alt="illustration showing where the RGB options reside" /></p><p>Above: with a drop-down menu above the grid, the user can edit one  channel (red, green or blue in RGB images) at a time.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/photoshop_curves/color-cast-1.jpg" alt="example of using Curves alter a photo's color" /></p><p>The photo above was given a color cast by warming its shadows and  cooling its highlights. Specifically, red is removed from the shadows  but added to the highlights, and vice versa for blue and green.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/photoshop_curves/color-cast-2.jpg" alt="example of using Curves to tint a photo" /></p><p>A grayscale version of the same photo becomes a duotone when we use  Curves to adjusts its channels. Above, extra red and green warm the  highlights and mid-tones, while the shadows take on a bluish tinge. In  Curves, channels often don’t require major changes to alter an image  dramatically.</p><p><br
class="spacer_" /></p><h1>Improving Selections</h1><p>Selections and masks in Photoshop aren’t simply on-or-off features, but  rather a range of values—much like a gradient. And masks, like  gradients, can be manipulated with Curves.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/photoshop_curves/fm-examples-1.png" alt="step-by-step 1" /></p><p>We want to screen the red image behind the black text but leave details  at the edges. We start by adding a mask to the photo with the layer  (above). A layer mask controls the layer’s opacity without erasing its  pixels.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/photoshop_curves/fm-examples-2.png" alt="step-by-step 2" /></p><p>With a reflected gradient, the mask hides the center of the photo. In  layer mask terms, light means more visible and dark means less visible.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/photoshop_curves/fm-examples-3.png" alt="step-by-step 3" /></p><p>We make the gradient “shallow” using Curves. If white areas of a mask  are visible and black areas are invisible, then the gray is somewhat  hidden.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/photoshop_curves/fm-examples-4.jpg" alt="step-by-step 4" /></p><p>The result (above) is a photo that is screened behind text but still  visible at the edges. However, the text is still difficult to read.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/photoshop_curves/fm-examples-5.jpg" alt="step-by-step 5" /></p><p>Every time Curves opens, it looks at the mask anew. Above, we lower the  white point to make the mask darker and thus less visible.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/photoshop_curves/fm-examples-6.png" alt="step-by-step 6" /></p><p>The result is a gently screened photo that fades into the text (above).</p><p><br
class="spacer_" /></p><h1>Secrets of the Curves Control</h1><p>Curves is full of shortcuts and hidden features. Here are a few useful  tidbits:</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/photoshop_curves/hidden-features.png" alt="diagram of hidden features in Curves" /></p><p>Still, the fundamentals haven’t changed since Photoshop 1.0 first  arrived on the scene. Many possibilities arise from this simple control.</p><p><br
class="spacer_" /></p><p><em>Written exclusively for Webdesigner Depot by Ben Gremillion. Ben is  a <a
href="http://benthinkin.net/articles/fun-with-curves">freelance  writer and designer</a> who solves communication problems with better  design.</em></p><p><em><strong>Do you use Photoshop&#8217;s curves in you designs? What for and how they impact your design?</strong><br
/> </em></p><p><br/>If you find an exclusive RSS freebie on this feed or on the live WDD website, please use the following code to download it: H0Oa9C</p><style type="text/css">p img {display:inline-block; margin-right:10px;}
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body#browserfriendly p, body#podcast p, div#emailbody p{margin:0;}</style>]]></content:encoded> <wfw:commentRss>http://www.webdesignerdepot.com/2010/06/taking-photoshops-curves-beyond-highlights-and-shadows/feed/</wfw:commentRss> <slash:comments>25</slash:comments> </item> <item><title>Opacity + Photoshop Blend Modes = Pattern Magic</title><link>http://www.webdesignerdepot.com/2010/06/opacity-photoshop-blend-modes-pattern-magic/</link> <comments>http://www.webdesignerdepot.com/2010/06/opacity-photoshop-blend-modes-pattern-magic/#comments</comments> <pubDate>Tue, 08 Jun 2010 06:13:58 +0000</pubDate> <dc:creator>Walter</dc:creator> <category><![CDATA[How to]]></category> <category><![CDATA[Photoshop]]></category> <category><![CDATA[Tutorials]]></category> <category><![CDATA[blend modes]]></category> <category><![CDATA[opacity]]></category> <category><![CDATA[pattern]]></category> <category><![CDATA[Tutorial]]></category><guid
isPermaLink="false">http://www.webdesignerdepot.com/?p=17570</guid> <description><![CDATA[Forget the clone stamp, paint bucket and pattern presets. When it comes to creating patterns, the ability to duplicate a layer is one of Photoshop&#8217;s greatest features.
Semitransparent shapes can be very useful when creating repeated geometric “textures” of color and form.
They&#8217;re easy to create, fun to play with and best of all, they can be [...]]]></description> <content:encoded><![CDATA[<p><a
href="http://www.webdesignerdepot.com/2010/06/opacity-photoshop-blend-modes-pattern-magic/"><img
class="alignleft" src="http://netdna.webdesignerdepot.com/uploads/pattern_magic/geometric-teaser-graphic.png" alt="creating patterns with geometric shapes in Photoshop, oh yeah" width="200" height="160" /></a>Forget the clone stamp, paint bucket and pattern presets. When it comes to creating patterns, the ability to duplicate a layer is one of Photoshop&#8217;s greatest features.</p><p>Semitransparent shapes can be very useful when creating repeated geometric <strong>“textures”</strong> of color and form.</p><p>They&#8217;re easy to create, fun to play with and best of all, they can be uniquely yours.</p><p>In searching for interesting patterns, designers sometimes pass over basic shapes in favor of more complex geometrics. But simpler is often better.</p><p>The trick is to pay attention more to how shapes interact than to how a shape looks on its own.<span
id="more-17570"></span></p><p>The concepts are simple:</p><ol><li>As translucent shapes overlap, they create new shapes.</li><li>Complex patterns emerge from apparently simple origins; and just like in a poem (a haiku, for example), there&#8217;s room for variation within the prescribed form.</li></ol><p>Unfortunately, it&#8217;s easier to make a mess than a purposeful design. The trick is to identify which subtle changes might have consequences later.</p><p><br
class="spacer_" /></p><h1>One Origin, Many Destinations</h1><p>When creating patterns that use opacity or blend modes, starting simple is best.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/pattern_magic/circles-sample.png" alt="pattern example created from duplicating a normal layer" /></p><p>The pattern above was created with one circle in one layer. Here&#8217;s the process:</p><ol><li> Set a circle (colored <code>#4184de</code> in this diagram) to 50% opacity.</li><li> Hold down the Option (Mac) or Alt (Windows) key while using Photoshop&#8217;s Move tool. The layer will be copied as the cursor drags. Their combined opacity will darken in the places where they overlap.</li><li> Option + drag (Mac) or Alt + drag (Windows) both circles down and to the left—far enough to leave a white gap between each of the copies.</li></ol><p>When repeated, a pattern appears.</p><p>Patterns emerge from the way shapes overlap as well as from the shapes themselves. Clarity comes from simplicity: a pattern that begins simply looks better in the end. The circle in our last example can be used to create many patterns, including these:</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/pattern_magic/circle-variations.png" alt="different textures and patterns created from the same layer" /></p><p>Each of these patterns was created with the same size of blue circles. Incredible variations in texture are possible with the simplest of changes; position, opacity and blend mode were the only changes made in the examples above. But &#8220;simple&#8221; doesn&#8217;t always mean &#8220;easy.&#8221;</p><p><br
class="spacer_" /></p><h1>Blend Modes</h1><p>For pattern-making, 5 of Photoshop&#8217;s 25 blend modes stand out: normal, soft light, hard light, overlay and difference.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/pattern_magic/normal-shading.png" alt="examples of normal mode" /></p><p>When people think of complicated layer blends, &#8220;normal&#8221; rarely springs to mind, but its straightforward nature makes it the easiest to work with. &#8220;Normal&#8221; mode is the default setting, and it mainly has to do with the opacity settings of the layers. The colors of shapes and backgrounds blend according to their strengths. Normal could also be called the &#8220;blending&#8221; blend for its tendency to find average colors between the subject (a circle in the example above) and the items below it.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/pattern_magic/hard-light-samples.png" alt="examples of hard light" /></p><p><strong>Hard light</strong> multiplies shadows and screens highlights. Layers set to &#8220;Hard Light,&#8221; as in the diagram above, tend to tint everything underneath, which amplifies their original hue and saturation. If the layer contains dark colors, the layers below tend to get darker, and vice versa.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/pattern_magic/soft-light-samples.png" alt="examples of soft light" /></p><p><strong>Soft light</strong> screens highlights and multiplies shadows without changing the blend color&#8217;s luminosity. It works best when the underlying colors are neutral or have low saturation. Layers set to &#8220;Soft Light&#8221; have little impact against black and white, as shown above, but work well over pale blue and gray.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/pattern_magic/overlay-samples.png" alt="examples of overlay" /></p><p><strong>Overlay</strong> strengthens colors below a layer and changes hues to match its own. Layers set to &#8220;Overlay&#8221; (example above) are brighter than when in &#8220;Soft Light&#8221; mode but still don&#8217;t affect rich black and pure white.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/pattern_magic/difference-samples.png" alt="examples of difference" /></p><p><strong>Difference</strong> is the least predictable blend mode. Layers in this mode generally invert tones in the layers below: lights become darks and darks become lights. Hues, however, become their opposite on the 360° color wheel: reds become cyans, greens become magentas and blues become yellows. The effect will vary depending on the colors and shades below whichever layer is set to &#8220;Difference&#8221; mode.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/pattern_magic/difference-samples-2.png" alt="more examples of difference" /></p><p>Above, a layer set to &#8220;Difference&#8221; mode over a white background completely inverts its colors. The same layer over a 50% gray background changes its hues 90° and muddies its tones. Over black, the &#8220;Difference&#8221; layer appears to have stayed the same.</p><p>Here&#8217;s how they work.</p><p><br
class="spacer_" /></p><h1>Pattern-Making, Step By Step</h1><p>As a simple example, we&#8217;ll create a pattern based on circles. Regardless of shape, there are four steps: create a shape on a layer, give it a certain opacity and blend mode, experiment with a few copies, and mass-produce the pattern.</p><p><strong>Step 1</strong><br
/> Create a vector object with the Ellipse tool. Set the layer&#8217;s blend mode to &#8220;Hard Light.&#8221; Although any size and color will do, this example uses a 134&#215;134-pixel circle, colored <code>#575fdf</code>. An image size of 600&#215;600 pixels is a good place to start.</p><p><img
class="image-border" src="http://netdna.webdesignerdepot.com/uploads/pattern_magic/step-1.png" alt="step 1 in creating a pattern" /></p><p><strong><br
/> Step 2</strong><br
/> Duplicate the layer with Command + J (Mac) or Control + J (Windows) or Layer → Duplicate Layer. Drag the copied layer to the right, to half of the circle&#8217;s width. Alternatively, hold down the Option key (Mac) or Alt key (Windows) while using the Move tool. This will duplicate the layer as you drag.</p><p>Make at least two copies. In this example, each new layer touches the center of the previous layer. As a result, the other layers will barely touch one another.</p><p><img
class="image-border" src="http://netdna.webdesignerdepot.com/uploads/pattern_magic/step-2.png" alt="step 2 in creating a pattern" /></p><p><strong>Step 3<br
/> </strong>Select the first two layers and drag down the width of one-half circle. This is the same principle as step two, but down instead of to the right. When all layers share the same color, opacity and blend mode, you can create a repeating pattern simply by duplicating the layers in any order—or any direction.</p><p><img
class="image-border" src="http://netdna.webdesignerdepot.com/uploads/pattern_magic/step-3.png" alt="step 3 in creating a pattern" /></p><p><br
class="spacer_" /></p><p><strong>Step 4<br
/> </strong>Repeat as desired.</p><p><img
class="image-border" src="http://netdna.webdesignerdepot.com/uploads/pattern_magic/step-4.png" alt="step 4 in creating a pattern" /></p><p><br
class="spacer_" /></p><h1>Initial Decisions Affect the Outcome</h1><p>The beginning is critical when creating patterns, because duplicating layers amplifies mistakes. The more copied layers there are, the more tedious fixing problems will be.</p><p>For example, let&#8217;s say you decide to change every layer&#8217;s opacity from 50% to 30%. That&#8217;s one change per layer—and you can expect dozens, if not hundreds, of layers in a reasonably sized pattern. And what a change a few percent can make!</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/pattern_magic/circles-at-various-differences.png" alt="more examples of difference" /></p><p>Each pattern above uses the same blend mode (&#8221;Difference&#8221;), same shape, same color and same placement, but different opacity. If you don&#8217;t want to create an action, then you&#8217;ll have to change the blend modes and opacities one layer at a time. Photoshop has a few shortcuts to expedite the changes:</p><ul><li> When the Move tool or any selection tool is active, the numbers 0 to 9 changes a layer&#8217;s opacity. Type 1 for 10% opacity, 4 for 40% opacity, etc. Typing 0 sets the layer&#8217;s opacity to 100%. This shortcut for both Mac and Windows works on just one layer at a time.</li><li> When the Move tool or any selection tool is active, you can quickly change a layer&#8217;s blend mode with these key combinations:<br
/><table
style="border-collapse: collapse" border="1" cellspacing="2" cellpadding="10" bordercolor="#cccccc"><tbody><tr><th> Mac</th><th> Windows</th><th> Blend mode</th></tr><tr><td>Option + Shift + N</td><td>Alt + Shift + N</td><td>Normal</td></tr><tr><td>Option + Shift + H</td><td>Alt + Shift + H</td><td>Hard Light</td></tr><tr><td>Option + Shift + S</td><td>Alt + Shift + S</td><td>Soft Light</td></tr><tr><td>Option + Shift + O</td><td>Alt + Shift + O</td><td>Overlay</td></tr><tr><td>Option + Shift + E</td><td>Alt + Shift + E</td><td>Difference</td></tr></tbody></table></li><li> Duplicate any single layer with Command + J (Mac) or Control + J (Windows).</li></ul><p><br
class="spacer_" /></p><h1>Possibilities</h1><p>&#8220;Keep it simple&#8221; isn&#8217;t just a refrain: it&#8217;s a requirement. These examples were all created with the same shape, one or two colors and blend mode changes. Yet the variations seem unlimited:</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/pattern_magic/final-samples.png" alt="various colorful pattern examples" /></p><p><br
class="spacer_" /></p><p><em>Written exclusively for Webdesigner Depot by <a
href="http://benthinkin.net/">Ben Gremillion</a>. Ben is a freelance web designer who solves communication problems with better design.</em></p><p><strong>All of these examples use circles. Just imagine what you could do with triangles or trapezoids. Why not give it a go and link to your creations in the <a
href="file:///Users/Walter2/Desktop/blend-modes-and-opacity/blend-modes-and-opacity%20EDIT.html#comments">comments</a></strong> section below?</p><p><br/>If you find an exclusive RSS freebie on this feed or on the live WDD website, please use the following code to download it: H0Oa9C</p><style type="text/css">p img {display:inline-block; margin-right:10px;}
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body#browserfriendly p, body#podcast p, div#emailbody p{margin:0;}</style>]]></content:encoded> <wfw:commentRss>http://www.webdesignerdepot.com/2010/06/opacity-photoshop-blend-modes-pattern-magic/feed/</wfw:commentRss> <slash:comments>36</slash:comments> </item> <item><title>Creating and Applying Natural Textures</title><link>http://www.webdesignerdepot.com/2010/04/creating-and-applying-natural-textures/</link> <comments>http://www.webdesignerdepot.com/2010/04/creating-and-applying-natural-textures/#comments</comments> <pubDate>Thu, 22 Apr 2010 05:27:34 +0000</pubDate> <dc:creator>Walter</dc:creator> <category><![CDATA[Creativity]]></category> <category><![CDATA[How to]]></category> <category><![CDATA[Photoshop]]></category> <category><![CDATA[how to create textures]]></category> <category><![CDATA[photohow]]></category> <category><![CDATA[Textures]]></category><guid
isPermaLink="false">http://www.webdesignerdepot.com/?p=16740</guid> <description><![CDATA[Textures make a website feel tangible.
They give content a relationship  to the physical world, a sense of place and a reality that people can  relate to.
Unfortunately, simulating physical textures isn’t as simple as shooting  a photo or running a few Photoshop filters.
One has to blend random  noise and recognizable patterns, striving [...]]]></description> <content:encoded><![CDATA[<p><a
href="http://www.webdesignerdepot.com/2010/04/creating-and-applying-natural-textures/"><img
class="alignleft" src="http://netdna.webdesignerdepot.com/uploads/textures/thumb2.jpg" alt="" width="200" height="160" /></a><strong>Textures</strong> make a website feel tangible.</p><p>They give content a relationship  to the physical world, a sense of place and a reality that people can  relate to.</p><p>Unfortunately, simulating physical textures isn’t as simple as shooting  a photo or running a few Photoshop filters.</p><p>One has to blend random  noise and recognizable patterns, striving for similarities rather than  pure repetition.</p><p>Here, we’ll discuss <strong>what gives textures an organic quality</strong>, and we’ll  look at techniques for creating and applying natural-looking textures  and seamless tiles.<span
id="more-16740"></span></p><h1>Sense of Touch via Sight</h1><p>A “texture” is the surface of a physical substance or object. Like  sight, our sense of touch helps us understand objects. Rough, smooth,  slick and crumbly are textures and tell someone what an object is made  of, where it has been and if it is related to something else.</p><p>On the web, a person’s sense of touch is limited to their input device.  But not all websites need to “feel” the same. Based on their experience  from handling everyday objects, people associate certain appearances  with certain textures. In digital art, one could say that texture is how  something “feels” to one’s eyes.</p><p>While modern image editors make texture creation easy, not every  texture is a surefire winner. Creating a natural-looking texture is a  tricky task that mixes pattern, chaos and usage to create character.</p><p><br
class="spacer_" /></p><h1>Natural Textures Have a Measure of Randomness</h1><p>Many textures fall between two extremes: regular patterns and random  noise. Pattern-based textures make no apologies for looking artificial.  They can be made up of a known symbol or text, and they always have a  predictable arrangement.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/textures/sample-patterns.gif" alt="samples of tiled patterns" /></p><p><em>Above, samples of tiled patterns.</em></p><p><br
class="spacer_" /></p><p>At the other extreme, noise-based textures embody random static.  They’re easy to create—Photoshop has its own “Add Noise” filter—and easy  to tile because they lack any features that look odd when cut off.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/textures/sample-noises.jpg" alt="samples of tiled noises" /></p><p><em>Above, samples of noisy textures.</em></p><p><em><br
/> </em></p><p>Natural-looking textures sit somewhere between regular patterns and  random noise.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/textures/range-of-noise-to-pattern.gif" alt="diagram showing images mixing patterns and noise" /></p><p><em>Above, a range of textures mix patterns and noise to varying degrees.</em></p><p><em><br
/> </em></p><p>While nothing is wrong with either extreme, many good textures have  characteristics of both. In natural-looking textures, seams are absent  or hard to spot, and we can’t identify any patterns in repeated tiles.  Their look is as distinct and effective as any regular pattern, but less  blatant.</p><p><em>“Organic”</em> textures have the right combination of noise and pattern.</p><p><br
class="spacer_" /></p><h1>Rational Chaos, Orderly Noise</h1><p>In the context of texture, <em>“noise”</em> refers to irregular variations in a  group of pixels. Film grain, low-light artifacts and dithering are three  common types of noise that, desirable or not, are often found in  complex images.</p><p>Texture noise is what makes natural surfaces look  natural. But it’s not simply static. Rather, texture noise balances  chaos and order.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/textures/variations-on-a-shape.jpg" alt="diagram showing different arrangements of the same shape" /></p><p>Above, a single geometric shape repeated many times creates a pattern.  On the left, the shape varies only in placement: the rows aren’t quite  even.</p><p>The other shots show changes in the shape’s angle, density and  size. Textures made from these variations in shape would appear more  chaotic—but all of the textures would retain the original’s unique  character, because the variations are based on the same basic shape.</p><p>Of course, the result still looks artificial. Obvious repetitions in  noise-based textures ruin the effect because people are very good at  recognizing patterns. Textures in the real world have variation in  shape, color and depth.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/textures/natural-noise-examples.jpg" alt="diagram showing distinct features of three textures" /></p><p>Above, real-world textures show both noise and repetition. Burlap, pink  granite and wax paper have their own “regular irregular” patterns, but  each is still distinct from the others.</p><ul><li> With its predictable horizontal and vertical lines, burlap is the most  regular. But the lines aren’t perfect. Slight variations in tone and  direction keep the pattern from looking artificial.</li><li> The pockmarks in the granite aren’t evenly distributed. Seeing the  unevenness up close is hard. The characteristic becomes more apparent  when seen over a wide area.</li><li> The wax paper has both the least contrast and the least personality. A  few clumps of dark shades keep it from being random noise.</li></ul><p>Every texture has certain features—whether pockmarks, streaks, spots or  rills—that make it unique. Variations in these characteristics make it  work.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/textures/shapes-and-edges.gif" alt="diagram showing distinct features of three textures" /></p><p>Above, a metallic texture incorporates overlapping ragged-edged shapes  in no particular order, but it retains its distinct character. (Texture  courtesy <a
href="http://thedesignmag.com/">The Design Mag</a>.)</p><p><br
class="spacer_" /></p><h1>Depth and Contrast Range from Murmurs to Screams</h1><p>A key variable of any natural texture is depth. The “bumpiness” of a  texture provides a sense of tactility more than color or size. But depth  also adds contrast, which attracts attention and might degrade  legibility.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/textures/loud-background.jpg" alt="sample web design with a loud background" /></p><p>A screaming texture in the background will raise the volume of the  content itself. At what point is it too loud? That depends on the  strength of the content and the disposition of the audience.</p><p>If a loud  texture fits the subject matter, then it contributes to the mood. But if  it interferes with readability, then you’ve got a problem.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/textures/text-on-textures-1.jpg" alt="example of text over a loud texture" /></p><p>Which of the writings above is easiest to read? Which texture best  reflects the message in the writing? There may be more than one right  answer, but there’s only one guideline: when mixing textures and  content, especially textual content, ensure that the <em>edges</em> of  the content remain visible.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/textures/preserving-text-shapes.jpg" alt="example of text mixing with a loud texture" /></p><p>Speaking of edges, for extra realism, pay attention to where the  texture ends. Slimy or gritty textures, for example, need not end in a  perfect line. Instead, let them ooze or crumble into the next surface.  The trick is to think of everything on the page as a surface with  texture, even if it’s a plain solid color.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/textures/rugged-edge.jpg" alt="example of a texture's edge that reflects the texture itself" /></p><p><br
class="spacer_" /></p><h1>Textures That Become Apparent With Light Sources</h1><p>Not every texture needs deep cracks to look tangible. Consider glossy  paint. Without ridges or bumps, its slick enamel feel comes from its  sheen.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/textures/shiny-shapes.jpg" alt="example of shiny surfaces" /></p><p>The textures above show how the surface of an object doesn’t have to be  rough. They may not work as repeating tiles, but sheen, reflection and  translucency provide visual clues about what an object might feel like  in the real world.</p><p><br
class="spacer_" /></p><h1>The Sweet Spot Between Character and File Size</h1><p>A common problem with any natural texture is how to repeat it. When  people spot repetition, any illusion of reality is destroyed. The  easiest solution is to use larger—and thus fewer—tiles. With more  variation, spotting repetition becomes harder.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/textures/small-and-large-tiles.jpg" alt="example of various tile sizes" /></p><p>As shown above, the wider the tiles, the lower the chance that people  will spot repetition. Unfortunately, wider tiles also make for larger  files, which slow down page loading. For many people, a hovering loading  sign kills the mood as much as seeing a tile’s edge.</p><p>Another solution is to make the shapes in the individual tile smaller.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/textures/feature-detail-size.jpg" alt="example textures with different size features" /></p><p>As we see, repetition of finer textures has less of a chance of being  spotted. But the finer the texture, the less character you can give it.  The finest texture would be pure noise—but that doesn’t help you.  Natural textures always evoke a known surface.</p><p>To sum up, natural textures should:</p><ul><li> Have enough personality that they’re not just random noise. This means  that shapes, or “clumps” of pixels, should be similar but not  identical.</li><li> Have enough personality that a scene or mood is established but not so  much that users are distracted from the content. This means that no  distinct “clumps” or other characteristics should stand out when viewed  from afar.</li><li> Be random enough to avoid repetition. The texture’s characteristics  must not form a pattern that people could spot without focusing.</li></ul><p>How do we do all of this?</p><p><br
class="spacer_" /></p><h1>Creating Textures in Photoshop</h1><p>Many programs enable designers to create their own natural textures.  And the web has no shortage of downloadable textures. Creating your own texture can be a rewarding, non-copyright-violating  experience that contributes to a truly unique design.</p><p>1. Create a new Photoshop document with a white background. For this  example we’ll make it 600 x 300 pixels.</p><p>2. Fill the background with black.</p><p>3. Draw random white strokes pointed in the same general direction. In  this example, we’re using a simple hard-edged brush. Different brush  tips will create different results. <br
/> <img
src="http://netdna.webdesignerdepot.com/uploads/textures/texture-steps-3.gif" alt="step 3" /></p><p>4. Use the smudge tool to smear the strokes into random blurry edges. A  fuzzy-edged tip (with a hardness lower than 30) works best. However  distorted the texture becomes, the best results will have many shades of  gray. <br
/> <img
src="http://netdna.webdesignerdepot.com/uploads/textures/texture-steps-4.jpg" alt="step 4" /></p><p>5. Go to <em>Filter &gt; Noise &gt; Add Noise</em>, and add static  according to your taste. Then <em>Filter &gt; Other &gt; High Pass</em>.  Together, these add more gray tones (vital for step 6) and a bit of  grit. <br
/> <img
src="http://netdna.webdesignerdepot.com/uploads/textures/texture-steps-5.jpg" alt="step 5" /></p><p>6. Create a Gradient Map layer. This special layer applies color to  underlying layers based on their tone. Unlike normal gradients, which  color in pixels based on location, gradient maps color in highlights,  midtones and shadows. Use low-saturated colors, especially green, brown  and blue, to simulate the colors of nature. <br
/> <img
src="http://netdna.webdesignerdepot.com/uploads/textures/apply-gradient-map.jpg" alt="step 6" /></p><p><img
src="http://netdna.webdesignerdepot.com/uploads/textures/texture-steps-6.jpg" alt="step 6" /> <br
/> Above, the result of applying a brown and yellow gradient map.</p><p>7. Crop an interesting part of the texture. Try not to use more than  half of the entire image. We’ll use the rest shortly. <br
/> <img
src="http://netdna.webdesignerdepot.com/uploads/textures/texture-steps-7-crop.jpg" alt="crop" /></p><p>8. <strong>Important:</strong> Save the cropped tile as a separate  file. You’ll need the original file later.</p><p>The details shown here are deliberately large to demonstrate the  technique, but the result isn’t bad for a texture. Here’s how the  process works in general:</p><ul><li> Any size you feel appropriate will do. Larger tiles will have more  realistic traits but be larger in file size. Always start much larger  than you need, because the edges of a texture that was made from scratch  will rarely match the edges of the canvas.</li><li> Create a series of marks with the same tool or tools. The essence of a  texture is established by picking a similar technique or two and using  them many times.</li><li> Add a little chaos with Photoshop filters.</li><li> Add color: gradient maps to emphasize depth, and spots of random color  for splatters. Use low-saturated colors, especially green, brown and  blue, to simulate the colors of nature.</li></ul><p><br
class="spacer_" /></p><h1>Make Tiles Seamless</h1><p>Natural-looking or not, most textures and patterns should be seamless.  That is, visitors shouldn’t be able to see the edges of the repeating  tile. How do we do this? The tile itself provides the solution.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/textures/texture-steps-9-switch-sides.jpg" alt="diagram showing how to switch sides" /></p><p>9. Above, the image is split along the blue and red lines. Because  pixels along the split already match, moving them to either side ensures  that the left and right edges will match. Of course, the problem still  exists, but it’s easier to fix.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/textures/texture-steps-10-replaced-center.jpg" alt="diagram showing how replace the seam in the middle" /></p><p>10. This square tile comes from a larger image. Above, the tile’s split  is filled in with material from the full image. Repeat step 8 to fix  the horizontal seam (at the top and bottom of the image).</p><p><br
class="spacer_" /></p><h1>The Final Property</h1><p>The simple texture created above has a glaring flaw: because it was  designed to demonstrate the process, its characteristics repeat too  frequently.</p><p>A natural texture’s characteristics are usually less than  one-tenth of the whole tile. That is, for a tile measuring 500 x 100  pixels, the largest wrinkle, rill or other mark would measure 50 x 10  pixels or less.</p><p>Well-crafted textures require one more feature: time. Short of  downloading a freebie, you have to take time to develop and refine a  great texture. But don’t think of it as a chore. It’s part of the  process, naturally.</p><p><br
class="spacer_" /></p><p><em>Written exclusively for Webdesigner Depot by Ben Gremillion. Ben is  a freelance <a
href="http://benthinkin.net/about">web designer</a> who  solves communication problems with better design.</em></p><p><em><strong>How do you create natural-looking textures? Share your ideas in the   comments below.</strong></em></p><p><br/>If you find an exclusive RSS freebie on this feed or on the live WDD website, please use the following code to download it: H0Oa9C</p><style type="text/css">p img {display:inline-block; margin-right:10px;}
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p.showcase {clear:both;}
body#browserfriendly p, body#podcast p, div#emailbody p{margin:0;}</style>]]></content:encoded> <wfw:commentRss>http://www.webdesignerdepot.com/2010/04/creating-and-applying-natural-textures/feed/</wfw:commentRss> <slash:comments>23</slash:comments> </item> <item><title>Adobe Creative Suite 5 Brings Sexy Back</title><link>http://www.webdesignerdepot.com/2010/04/adobe-creative-suite-5-brings-sexy-back/</link> <comments>http://www.webdesignerdepot.com/2010/04/adobe-creative-suite-5-brings-sexy-back/#comments</comments> <pubDate>Mon, 12 Apr 2010 04:01:01 +0000</pubDate> <dc:creator>Walter</dc:creator> <category><![CDATA[Adobe]]></category> <category><![CDATA[Photoshop]]></category> <category><![CDATA[Review]]></category> <category><![CDATA[creative suite 5]]></category> <category><![CDATA[cs5]]></category> <category><![CDATA[illustrator cs5]]></category> <category><![CDATA[photoshop cs5]]></category><guid
isPermaLink="false">http://www.webdesignerdepot.com/?p=16490</guid> <description><![CDATA[Adobe will unveil its new Creative Suite 5 on Monday April 12th at 8AM PDT, just a few hours from now.
You can catch the official launch online here, however, if you can&#8217;t wait, we&#8217;ll be revealing all the juicy details before the official launch&#8230; right now!
The Adobe team kindly invited us to an exclusive sneak [...]]]></description> <content:encoded><![CDATA[<p><a
href="http://www.webdesignerdepot.com/2010/04/adobe-creative-suite-5-brings-sexy-back/"><img
class="alignleft" src="http://netdna.webdesignerdepot.com/uploads/cs5/thumb.jpg" alt="" width="200" height="160" /></a>Adobe will unveil its new Creative Suite 5 on Monday April 12th at 8AM PDT, just a few hours from now.</p><p>You can catch the official launch online <a
rel="nofollow" href="http://cs5launch.adobe.com/" target="_blank">here</a>, however, if you can&#8217;t wait, we&#8217;ll be revealing all the juicy details before the official launch&#8230; right now!</p><p>The Adobe team kindly invited us to an exclusive sneak peak demo of Creative Suite 5 and they also provided us with a pre-release copy for this review.</p><p>In this post, we&#8217;ll be sharing some of the highlights of each application in this exciting new release, with some detailed info on the new applications. We&#8217;ll also discuss whether we think CS5 is worth upgrading to or not.</p><p>That being said, get ready to be amazed&#8230; there are tons of new features to get excited about in this release.<span
id="more-16490"></span></p><h1>Overview</h1><p>There are five editions of Creative Suite 5: <strong>Web Premium, Production Premium, Design Standard, Design Premium </strong>and the<strong> Master Collection</strong>. Adobe decided to drop Web Standard as web developers seemed to mainly purchase the Premium version.</p><p>Photoshop, Premiere and After Effects in CS5 are available as <strong>64 bit</strong> (including both Windows and Mac). This will dramatically increase performance across these products.</p><p>Creative Suite 5 introduces over <strong>250 new features</strong>. There are all-new versions of fourteen point products (all products except Acrobat Pro), and there&#8217;s a brand new product called <strong>Flash Catalyst</strong>, which is included in all of the editions except Design Standard.</p><p>Flash Builder 4 (previously Flex Builder) is now also bundled with the Design Premium and Master Collection editions.</p><p>Adobe is also introducing <strong>CS Live</strong>, a collection of online services that work within the CS5 applications. The services are designed to help you speed up your productivity and make it easy to collaborate with others on your projects.</p><div
class="wp-caption alignnone" style="width: 625px"><a
href="http://netdna.webdesignerdepot.com/uploads/cs5/editions.jpg"><img
src="http://netdna.webdesignerdepot.com/uploads/cs5/editions.jpg" alt="" width="615" height="431" /></a><p
class="wp-caption-text">Click for larger image</p></div><p><br
class="spacer_" /></p><p>Adobe has centered this release around the fact that with CS5 you can create amazing work, and <strong>deliver it virtually anywhere across all types of media</strong>, furthering the reach and impact of your creations.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/cs5/products.jpg" alt="" /></p><p><br
class="spacer_" /></p><h1>CS LIVE</h1><p>In addition to its regular applications and the new Flash Catalyst, Adobe is also introducing four new online  services to accelerate workflow and to make collaboration with others  more efficient and more professional. Here are the services and their main features:</p><p><strong>Adobe CS Review <br
/> </strong>With CS Review, you can complete a creative review in three simple  steps. First, you create a review from within Photoshop, Illustrator,  InDesign, or Adobe Premiere Pro. Second, with just a few clicks, you  share the review online with clients or colleagues. Third, you view  reviewers’ comments right in the desktop application from which you  initiated the review—directly in the context of your work.</p><p><strong>Acrobat.com<br
/> </strong>ONLINE WORKSPACES: No need for email anymore, as you can now set up a  central online Workspace where your team can access documents, layouts  and artwork.<br
/> ADOBE CONNECT NOW: Meet live over the web with your team or clients and  share your screen with anyone.<br
/> ADOBE BUZZWORD: An online word processor where you can co-author copy  for use in InDesign layouts as well as proposals, reports and any other  docs.</p><p><strong>Adobe BrowserLab <br
/> </strong>See how your web pages will appear in different browsers and  operating systems. BrowserLab works by taking screenshots of your web  pages in different browsers, and then displaying them directly in the  BrowserLab window. You can preview a page in a single browser or compare  the page in two browsers side by side as well as overlay options such  as onion skin.<br
/> <strong><br
/> SiteCatalyst NetAverages <br
/> </strong>The service gives you insight into the latest Internet usage trends  on browsers, operating systems, and more. Includes up-to-date aggregate  data on critical factors that affect your designs, such as browser type,  operating system, mobile device profiles, and screen resolutions.</p><p><strong>Adobe Story<br
/> </strong>As a screenwriting tool, Adobe Story enables you and your colleagues  to write and edit scripts online or offline from virtually any  location. To help you organize your work and manage your projects, Adobe  Story displays all your scripts, character biographies, reference  links, and free-form documents in one place.</p><p><br
class="spacer_" /></p><h1>Flash Catalyst</h1><p>The addition of<strong> Adobe Flash Catalyst CS5</strong> seems to be an attempt by Adobe to bring designers back to Flash. As Flash evolved from an animation tool to software that creates rich Internet applications, many designers have complained about its increased complexity. This product seems to take things back to basics.</p><p>So what is Flash Catalyst? Using a very intuitive UI, it helps designers publish SWF files or Adobe AIR applications without writing any code. The project files can then be delivered to developers to add further functionality using Adobe Flash Builder, bypassing the need for designers to get involved in any coding.</p><p>You basically start your project by designing in Photoshop, Illustrator, or Fireworks and then import your artwork into Flash Catalyst where you use menu commands to convert individual elements into functional interactive components such as buttons, sliders, and scrollbars. Flash Catalyst will write all the code for you in the background while saving the file in Flash Builder&#8217;s FXP format, ready to hand over to developers.</p><p>Is Flash Catalyst perhaps a way for Adobe to pull designers away from code based technologies such as HTML5, Ajax and jQuery?</p><p>The struggle between Adobe and Apple is well known with Apple&#8217;s reluctance to include Flash on the iPhone and iPad. As powerful as HTML5 can be, the power of Flash is undeniable and this product may cause a revival of Flash among designers, which could eventually force Apple to switch gears.</p><p>I believe that this is highly unlikely, however, a lot can be said about a strong determined group of designers who may just have enough collaborative power to force Apple to change direction. The suggestive name &#8216;Catalyst&#8217; may be hinting at just that. As of today, Apple is the only mobile platform developer that does not support Flash.</p><p><br
class="spacer_" /></p><h1>Should you upgrade?</h1><p>Ultimately, the decision of upgrading or not depends largely on your individual needs. However, in my opinion, the Creative Suite features enough groundbreaking features to force an upgrade at this time.</p><p>If that&#8217;s not enough, the power of the new online services alone (CS Live) would be worth an upgrade as this can really help streamline your workflow and save you tons of time.</p><p>I have listed the most relevant new features of each product below to  give you a better idea of what the Creative Suite looks and feels like.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/cs5/cs5_art.jpg" alt="" /></p><p><br
class="spacer_" /></p><h1>What&#8217;s New in Adobe Photoshop CS5</h1><p><img
class="alignright" src="http://netdna.webdesignerdepot.com/uploads/cs5/ps.jpg" alt="" width="200" height="215" /></p><p>Photoshop CS5 redefines image editing with a strong focus on photography. With <a
rel="nofollow" href="../2010/02/20-years-of-adobe-photoshop/" target="_blank">20  years</a> under its belt Photoshop has continued to  evolve and with  CS5, it brings not only evolutionary incremental  changes, but what I  believe are revolutionary new features that everyone  is sure to use  every day.</p><p>If you haven&#8217;t yet seen some sneak peaks of the new Photoshop  features, such as Content Aware Fill and Puppet Warp, I&#8217;m sure your jaw  will drop as you see it and wonder: &#8220;how did they do this?&#8221;</p><p>I was amazed by some of these features and thought that these things  always seem to  work well with the ideal photos used in the demos, but  not in real life  examples. But this is simply not the case here. After  playing with some of these features in CS5,  Photoshop delivers a  remarkable job worthy of praise.</p><p><br
class="spacer_" /></p><p><strong>1. Complex selections made easier</strong><br
/> Removing backgrounds has just become a whole lot easier. You can now make very accurate masks and selections much faster. The always tricky task of selecting hair is now a breeze using the refine radius and erase refinement tools.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/cs5/selection.jpg" alt="" /></p><p><strong>2. Content-Aware Fill</strong><br
/> This is probably the most exciting new feature in Photoshop CS5. Using this tool, image elements can easily be removed by having them automatically painted over with background details that are intelligently matched from the original image using a proximity match.</p><p>It&#8217;s super accurate and really feels magical beyond belief. This tool will probably become one of the most used tools in Photoshop from now on, with designers wondering how they ever managed without it.</p><p> <object
classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="615" height="493" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param
name="allowFullScreen" value="true" /><param
name="allowscriptaccess" value="always" /><param
name="src" value="http://www.youtube.com/v/NH0aEp1oDOI&amp;hl=en_US&amp;fs=1&amp;" /><param
name="allowfullscreen" value="true" /><embed
type="application/x-shockwave-flash" width="615" height="493" src="http://www.youtube.com/v/NH0aEp1oDOI&amp;hl=en_US&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p><p><strong>3. HDR Pro and HDR Toning</strong><br
/> Using multiple exposures of an image, you can combine them into a single high dynamic range (HDR) photo that keeps the full tonal range of a scene. With CS5, you get more control over the merging process and more power over the styling. The resulting images can be photo-realistic to highly surreal. This is a big improvement on HDR content merging in Photoshop CS4, which was not too good.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/cs5/hdr.jpg" alt="" /></p><p><strong>4. Mixer brush</strong><br
/> The Mixer Brush lets you define multiple colors on a single tip, and then mix and blend them with the underlying hues on your canvas (similar to having a wet canvas), achieving creative results that rival traditional painting media.</p><p>Mixer Brush settings provide extensive control over the wetness of the canvas, the load rate to add paint to the brush, the mixing rate between brush and canvas colors, the angle of the brush and whether the brush is refilled, cleaned, or both after each paint stroke.</p><p>In the example below, you can start from a sketch (top), and use the new Mixer Brush and Bristle Tips to layer on colors to create a painting (bottom).</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/cs5/sketch.jpg" alt="" /></p><p><strong>5. Puppet warp</strong><br
/> Well, this one can truly be described as &#8216;magical&#8217; as it&#8217;s simply unbelievable. The &#8216;puppet warp&#8217; tool makes it possible to push and pull different elements of an image. In the image below, you can simply place &#8216;pins&#8217; along the area you want to move and then simply move it in any direction.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/cs5/elephant.jpg" alt="" /></p><p><strong>6. State-of-the-art raw image processing</strong><br
/> The Adobe Camera Raw 6 plug-on, which supports 275 camera models, provides you with excellent conversion of raw files. Remove noise with the new luminance and color noise reduction tools, achieve better quality sharpening, automatically correct common lens aberrations, and creatively apply new styles of vignettes and film-like grain. See the left example for the original photo and the right example after noise removal.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/cs5/noise.jpg" alt="" /></p><p><strong>7. Automatic lens correction</strong><br
/> This feature allows you to correct common lens-based errors: geometric distortion, chromatic aberration, and vignetting. Images are corrected with the Lens correction filter. Some lens profiles are included with the installation and there will also be a tool available at <a
rel="nofollow" href="http://labs.adobe.com/">Adobe Labs</a> to make your own custom lens profiles.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/cs5/lens.jpg" alt="" /></p><p><strong>8. Dozens of workflow improvements</strong><br
/> These are some of the improvements that Adobe implemented based on user feedback:</p><p><img
class="alignright" src="http://netdna.webdesignerdepot.com/uploads/cs5/rule_of_thirds.png" alt="" width="250" height="339" /></p><p>• Default value for Shadows/Highlights changed from 50% to 35%<br
/> • The ability to move a selection while the active layer is hidden<br
/> • A Neutral Density option is now available from the Gradient Picker presets menu.<br
/> • An on/off option for trackpad gesture support on Mac and in Microsoft Windows 7 <br
/> • A new layer command for deleting all empty layers via scripts <br
/> • A Straighten button on the Ruler tool options bar <br
/> • A Close All Open Images Without Saving option<br
/> • A Save As option for always defaulting to the folder to which you last saved an image<br
/> • The ability to drag and drop a file onto an open Photoshop document to create a new layer<br
/> • Multiple improvements in Lens Correction filter options<br
/> • A new Cache Tile Size control in the Performance section of the Preferences dialog box<br
/> • Zoom in and out with the new scrubby zoom tool <br
/> • Presets for setting Cache Tile Size and Cache Levels simultaneously<br
/> • The ability to use keystrokes to set values in the Adjustments panel text fields<br
/> • Performance increases of up to 50% when importing OBJ files<br
/> • Sample colors faster using the new on screen color ring built into the eyedropper tool<br
/> • Customizable default values for Layer styles The Green/Magenta slider found in the updated Lens Correction filter dialog box provides great control over the manual correction of Chromatic Aberration. You can now simultaneously adjust the opacity of multiple layers.<br
/> • New creative resources, including actions, tools, presets, brushes, swatches, shapes, gradients, styles, and tool presets<br
/> • Window and Door shapes added to list of meshes that can be created from a layer <br
/> • An option for changing the opacity of multiple selected layers <br
/> • The ability to create a mask from the transparent areas of a layer <br
/> • Pick colors faster using the new on-screen color HUD<br
/> • Print settings saved with the image file, allowing one-button printing with user-selected values<br
/> • Selecting a printer automatically lists the profiles installed for that printer at the top of the profile list<br
/> • Printer-specific profiles are selected automatically when choosing a printer <br
/> • Customized print settings can be recorded as part of a Photoshop Action <br
/> • An overlay grid can be displayed when using the Crop tool <br
/> • Layer groups can be nested more than five levels deep<br
/> • New Paste Outside and Paste Inside commands, along with the previously existing Paste In Place option, are included in a new Edit &gt; Paste Special menu</p><p><strong>9. 3D extrusions with Adobe Repoussé (Photoshop CS5 Extended only)</strong><br
/> You can now easily convert 2D artwork into 3D objects.  This is great to extrude text for logos, for example, or 3D artwork.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/cs5/repousse2.jpg" alt="" /></p><p><strong>10. Enhanced 3D realism (Photoshop CS5 Extended only)</strong><br
/> Photoshop CS5 Extended comes loaded with a library of presets that you can use to enhance your 3D creations. You can also download more material, create your own or edit existing materials.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/cs5/3d.jpg" alt="" /></p><p><strong>11. Better media management and Web Gallery integration with Adobe Bridge CS5 and direct access with Mini Bridge</strong><br
/> You can now manage your content more efficiently with the new and updated features in Bridge CS5 software, with your assets being always available in Mini Bridge (a panelized version of Bridge), providing image access and management from within Photoshop CS5.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/cs5/mini_bridge.jpg" alt="" /></p><p><strong>12. Easier interface management with the new Workspace Switcher and Live Workspaces</strong><br
/> New Live Workspaces auto-save any changes you make to a task-specific workspace, so that if you switch to a different workspace and then back again during an editing session, your panels remain exactly where you left them.</p><p><br
class="spacer_" /></p><h1>What&#8217;s New in Adobe Illustrator CS5</h1><p><img
class="alignright" src="http://netdna.webdesignerdepot.com/uploads/cs5/illustrator.jpg" alt="" width="190" height="209" /></p><p>Take advantage of exceptional new drawing tools to work in accurate 1-, 2-, and 3-point perspective. Control stroke width using finely adjustable width handles, and paint natural textures with a realistic new brush.</p><p>You can now build shapes by dragging your cursor to quickly combine, edit, and fill objects.</p><p>Multiple artboards can now be named, organized, and viewed more easily. Drawing behind and inside other objects is made easier with automatic masking and layer control.</p><p>Join paths with one keystroke, and use 9-slice scaling for better precision when scaling symbols.</p><p><br
class="spacer_" /></p><p><strong>1. Multiple artboards enhancements<br
/> </strong>Work on up to 100 artboards of varying sizes in one file, organized and viewed the way you want — overlapping or on a grid. Quickly add, delete, reorder, and name. Save, export, and print artboards independently or together.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/cs5/ai3.jpg" alt="" /></p><p><strong>2. Variable-width strokes. Arrowheads and dashes<br
/> </strong>Adjust stroke width interactively using new width handles. Precisely position arrowheads and symmetrically align dashes. Control stretch at any point when scaling art brushes on a path, and see how patterns behave beautifully at corners.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/cs5/ai2.jpg" alt="" /></p><p><strong>3. Art and pattern brush control<br
/> </strong>Define how art brushes scale along a path, choosing areas to stretch and areas to keep in proportion. Apply them to a path and get clean results, even at tight bends, corners, and uneven joins.</p><p><strong>4. Shapebuilder Tool</strong><br
/> Intuitively combine, edit, and fill shapes directly on your artboard. Drag your cursor across overlapping shapes and paths to create new objects and add color without accessing multiple tools and panels. Quickly unite, exclude, trim, and more.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/cs5/ai4.jpg" alt="" /></p><p><strong>5. Drawing in perspective<br
/> </strong>New grids enable drawing accurate scenes and objects that need the look of perspective. It’s now easy to create realistic depth on a 2D surface without needing to build horizon lines and guides from scratch.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/cs5/il2.jpg" alt="" /></p><p><strong>6. Even more drawing enhancements<br
/> </strong>Work faster with everyday tools. Draw behind, disregarding stacking order. Draw or place an image inside, instantly creating a clipping mask. Join paths with one keystroke, see ruler origins at the upper left, and scale symbols with nine- slice control.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/cs5/ai5.jpg" alt="" /></p><p><strong>7. Natural painting with the Bristle Brush<br
/> </strong>Achieve the look of watercolors and other natural paint media with characteristics of a real brush, thanks to control over bristle length, density, stiffness, and opacity.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/cs5/ill3.jpg" alt="" /></p><p><strong>8. Tools for web and interaction design<br
/> </strong>Illustrator artwork for the web can now be quickly brought to life using the new Flash Catalyst CS5, whereby interactive experiences can be designed in Illustrator with actions added in Flash Catalyst, without writing any code.</p><p><strong>9. Crisp graphics for web and mobile devices<br
/> </strong>Create vector objects precisely on the file’s pixel grid for delivering pixel-aligned artwork. Generate clean, sharp raster graphics by turning on Align To Pixel Grid and using text anti-aliasing options individual text frames.</p><p><strong>10. Roundtrip Editing with Adobe Flash Catalyst</strong><br
/> Take Illustrator designs into Flash Catalyst and create interactive  experiences without writing code. Round‐trip editing allows you to  perfect your vector art in Illustrator while preserving the structure  and interactivity you added in Flash Catalyst.</p><p><br
class="spacer_" /></p><h1>What&#8217;s New in Adobe InDesign CS5</h1><p><img
class="alignright" src="http://netdna.webdesignerdepot.com/uploads/cs5/indesign.jpg" alt="" width="191" height="229" /></p><p>InDesign CS5 lets you bring your documents to life with pages that include interactivity, motion, video, and sound, without sacrificing control over typography or design.</p><p>Built-in creative tools and an intuitive design environment let you create stunning page layouts faster and more efficiently, allowing you to deliver a broad range of documents for print, online, and mobile devices.</p><p>New collaboration tools, production features, and interactive abilities help you to complete the most complex projects quickly and accurately and to connect your audience to your projects in innovative and memorable ways.</p><p><br
class="spacer_" /></p><p><strong>1. Access project assets easily through the Mini Bridge panel</strong><br
/> Bring the power of Adobe Bridge CS5 directly into InDesign with the new integrated Mini Bridge panel, giving you quick access to your Bridge Favorites and image previews without leaving InDesign.</p><p><strong>2. Streamline object selection and editing<br
/> </strong>Convenient new ways to select and edit frames, frame content, and even frame corners.</p><p><strong>3. Add image information automatically with Live Captions<br
/> </strong>Easily create dynamic captions from a file’s metadata.</p><p><strong>4. Combine different page sizes in one document<br
/> </strong>Streamline production by including gatefolds, smaller-size inserts, and other nonstandard page dimensions within the same document.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/cs5/indesign2.jpg" alt="" /></p><p><strong>5. Manage page items with more control using the all-new Layers panel<br
/> </strong>Expand top-level layers to reveal a sublayer for each object, similar to functionality in Photoshop and Illustrator.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/cs5/id4.jpg" alt="" /></p><p><strong>6. Format text to span across or split into columns on the fly<br
/> </strong>Reduce frame clutter and streamline layout tasks with these two oft-requested paragraph-formatting features.</p><p><strong>7. Manage text edits with Track Changes<br
/> </strong>Enable the new Track Changes feature in any InDesign story to identify each user’s added, deleted, or revised text.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/cs5/indesign3.jpg" alt="" /></p><p><strong>8. Speed up production by exporting PDF in the background<br
/> </strong>Export static PDF files without interrupting production tasks.</p><p><strong>9. Interactive animated documents without writing code<br
/> </strong>Use the new Animation panel to apply motion presets and customize settings; preview the results before exporting to SWF.</p><p><strong>10. Create multi-state objects that respond to reader’s actions<br
/> </strong>Make any image, text frame, or other object or group appear, hide, or change its look in response to clicks and rollovers.</p><p><strong>11. Manage FLV and MP3 files with the Media panel<br
/> </strong>Preview and place FLV files, choose poster images and video controller skins, and set time-code markers so that button actions can navigate to specific points in a video.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/cs5/id5.jpg" alt="" /></p><p><strong>12. Export to SWF<br
/> </strong>Exporting your project as a SWF file for playback in Adobe Flash Player.</p><p><br
class="spacer_" /></p><h1>What&#8217;s New in Adobe Dreamweaver CS5</h1><p><img
class="alignright" src="http://netdna.webdesignerdepot.com/uploads/cs5/dw.jpg" alt="" width="190" height="229" /></p><p>Creative professionals can jump-start the design process with updated CSS starter layouts and leverage enhanced CSS features for increased control and creative flexibility.</p><p>With the expanded and more powerful Live View, designers can use the CSS Styles panel to create and edit CSS without writing code.</p><p>Simplifying the page design and testing process, Dreamweaver CS5 can visually display the CSS box model, allowing designers to interact with the code, or quickly toggle CSS properties on and off, with no separate browser-based utilities required.</p><p><br
class="spacer_" /></p><p><strong>1. Simplified site setup<br
/> </strong>Get up and running faster by allowing Dreamweaver CS5 to prompt you when it needs additional site-specific information.</p><p><strong>2 Enhanced CSS starter layouts<br
/> </strong>With a simplified structure, the new CSS Layouts provide a solid, standards-compliant basis on which you can build your own pages.</p><p><strong>3. Support for PHP-based content management systems<br
/> </strong>Go beyond static HTML and build your websites on third-party content management systems. Render your pages in Live View and test individual states of your applications.</p><p><strong>4. Custom and site-specific code hinting<br
/> </strong>If you’re a developer focused primarily on writing JavaScript or PHP code, leverage the expanded custom code-hinting for your chosen framework, either<br
/> throughout the application or on a site-by-site basis.</p><p><strong>5. Comprehensive CSS support<br
/> </strong>Reduce the need for third-party browser-based tools to visualize the CSS box model or to troubleshoot CSS issues by remaining within the Dreamweaver CS5 environment during the entire development process.</p><p><strong>6. Integration with Adobe BrowserLab<br
/> </strong>Test your pages in multiple browsers in Adobe BrowserLab, a new CS Live online service. View actual states of dynamic pages and applications whether deployed on the web or in local development.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/cs5/bl1.jpg" alt="" /></p><p><br
class="spacer_" /></p><h1>What&#8217;s New in Adobe Flash CS5</h1><p><img
class="alignright" src="http://netdna.webdesignerdepot.com/uploads/cs5/flash.jpg" alt="" width="190" height="213" /></p><p>A powerful new text engine, expanded support for mobile and consumer devices, and enhanced coding tools are among the new features in Flash Professional CS5.</p><p>Offering integration with Photoshop, Illustrator, InDesign, and After Effects, and creating a design workflow that extends the potential of your interactive content across media formats, Flash Professional CS5 integrates support of Adobe Flash Player, Adobe AIR, and mobile authoring, allowing you to easily and consistently deliver interactive content, advertising, and video virtually anywhere.</p><p><br
class="spacer_" /></p><p><strong>1. New text engine</strong><br
/> Set  and edit text with brand new capabilities including print-quality  layout features and bidirectional language support. Discuss how text  elements imported from InDesign via XFL maintain fidelity.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/cs5/fl2.jpg" alt="" /></p><p><strong>2. XML-based FLA  source files</strong><br
/> Save uncompressed projects that appear like regular  folders, allowing you to easily swap out assets and work collaboratively  with others.</p><p><strong>3. Easy and powerful  coding</strong><br
/> Use code snippets to add a variety of interactive elements and  attributes to your projects with ease, and use code hinting to write  ActionScript code with more efficiency and precision. Integrate directly  with Flash Builder for authoring, debugging, and testing.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/cs5/fl4.jpg" alt="" /></p><p><strong>4. Spring for  Bones</strong><br
/> Add lifelike animation properties to your projects.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/cs5/fl3.jpg" alt="" /></p><p><strong>5. Video improvements</strong><br
/> Quickly and easily incorporate video, and make the  video content more meaningful by tying it into  your content with cue points.</p><p><strong>6. New Deco drawing  tools</strong><br
/> Quickly add graphical elements to your projects.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/cs5/fl5.jpg" alt="" /></p><p><strong>7. Distribute content virtually anywhere</strong><br
/> Use the included Packager for iPhone preview (also  included in the Adobe AIR SDK) to publish your ActionScript 3.0 content  as AIR applications for iPhone.</p><p><br
class="spacer_" /></p><h1>New Product: Flash Catalyst CS5</h1><p><img
class="alignright" src="http://netdna.webdesignerdepot.com/uploads/cs5/fc.jpg" alt="" width="190" height="233" /></p><p>Adobe Flash Catalyst CS5 software is an approachable new interaction  design tool that lets you transform static artwork from Adobe  Photoshop, Illustrator, and Fireworks into fully interactive  projects without writing code.</p><p>You can publish as SWF or Adobe AIR files, collaborate with developers who use Adobe Flash Builder software, and leverage the expressiveness, reach, and consistency of the  Adobe Flash Platform.</p><p>Flash Catalyst is built with the designer in mind, combining an intuitive user interface and toolset that will feel familiar—similar to Photoshop, Illustrator, and Fireworks—with the expressiveness, consistency, and reach of Adobe Flash technology. The result: a feature-rich interaction design tool you can successfully use to publish SWF files without writing code.</p><p><br
class="spacer_" /></p><p><strong>1. Fully customizable components<br
/> </strong>Transform static content from Illustrator into functional  interactive components with virtually any custom appearance.</p><p><strong>2. Powerful layout tools<br
/> </strong>Use familiar tools and functions to adjust the layout of your  design without having to learn or adapt to a new interface.</p><p><strong>3. Roundtrip editing<br
/> </strong>Use Illustrator and Photoshop to adjust the appearance of  interactive components, without damaging interactions or project  structure.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/cs5/fc2.jpg" alt="" /></p><p><strong>4. Pages and states<br
/> </strong>Explore how basic concepts such as pages and states form the  structure of interactive projects and components.</p><p><strong>5. Smooth animated transitions<br
/> </strong>Easily define interactions that control how your content behaves  when users interact with it. Use the Timelines panel to effortlessly  create professional transition effects that glide smoothly across the  screen.</p><p><strong>6. Video and dynamic media<br
/> </strong>Wow your audience and incorporate high-quality video content into  your project as easily as you would add artwork or a photograph.</p><p><strong>7. Design-time data<br
/> </strong>Design and preview functional data lists and dynamically driven  content by using mock data that simulates database connectivity.</p><p><strong>8. Publish to SWF and AIR<br
/> </strong>Publish your interactive project as a finished SWF file or as a  cross-platform desktop application via Adobe AIR.</p><p><strong>9. Flash Builder integration<br
/> </strong>Open your Flash Catalyst project directly in Flash Builder and see  how developers can get right to work on extending functionality while  preserving the integrity of the design and interactions.</p><p><br
class="spacer_" /></p><h1>What&#8217;s New in Adobe Fireworks CS5</h1><p><img
class="alignright" src="http://netdna.webdesignerdepot.com/uploads/cs5/fw.jpg" alt="" width="190" height="226" /></p><p>Improved performance, more precise control over the pixel placement of design elements, and a streamlined, accelerated workflow. Jump-start mobile projects with the correct specifications using device profiles in Adobe Device Central.</p><p>Import assets from Photoshop or Illustrator and export to PDF, HTML, CSS, or Adobe AIR.</p><p>Export your Fireworks designs in FXG format to Flash Catalyst CS5, where you can add interactivity.</p><p><br
class="spacer_" /></p><p><strong>1. Feature refinements</strong><br
/> Get more work done in fewer steps. Based on feedback from users, Adobe focused this version of Fireworks on refining existing features in order to accelerate and streamline your design workflow. For example, now you can constrain object proportions, edit gradients, and adjust stroke alignment directly from the Properties panel. Also, enjoy higher quality and greater control of gradients, thanks to improved fidelity of gradients imported from Photoshop and Illustrator, a Gradient Dither feature for smoother gradients even with tighter compression settings, and a new control for swapping gradient stops.</p><p><strong>2. UI responsiveness and performance</strong><br
/> From launching Fireworks to opening panels to viewing context-sensitive information in the Properties panel, now you can work more smoothly, quickly, and confidently without interruption.</p><p><strong>3. Cross-product integration<br
/> </strong>Enjoy improved mobile design workflows, including emulating your interactive designs, thanks to new integration with Adobe Device Central. Craft advanced user interfaces and interactive content using convenient workflows between Fireworks and the new Flash Catalyst CS5.</p><p><strong>4. Document templates<br
/> </strong>Get a jump start on web, mobile, and application designs with professionally created templates included with Fireworks. Create your own design templates to reuse and share with others.</p><p><strong>5. Type enhancements<br
/> </strong>Control and format text more easily with the enhanced capabilities of the Adobe text engine. Many new typographic features and enhancements are now part of Fireworks CS5.</p><p><strong>6. Pixel-perfect precision<br
/> </strong>Produce designs more accurately and efficiently. Enhanced pixel precision helps ensure your designs look crisp and clean on virtually any device. Use the Snap To Pixel command to sharpen blurred edges or strokes on straight-edged vectors.</p><p><strong>7. Vector tool enhancements<br
/> </strong>Create complex and editable vector shapes more easily with new Compound Shape tools. Quickly group multiple vector shapes as you draw, and apply nondestructive path effects such as Punch or Union.</p><p><strong>8. Extensibility<br
/> </strong>Customize your workflows using simple JavaScript commands for batch processing.</p><p><br
class="spacer_" /></p><h1>What&#8217;s New in After Effects CS5</h1><p><img
class="alignright" src="http://netdna.webdesignerdepot.com/uploads/cs5/ae.jpg" alt="" width="190" height="213" /></p><p>New native 64-bit support lets you tap more of your computer’s power to work efficiently with complex HD, 2K, and 4K projects.</p><p>Plus, innovative features—from the revolutionary new Roto Brush to dozens of subtle but important changes that streamline your workflow—enable you to create amazing motion graphics and blockbuster visual effects and deliver your work to the widest possible variety of screens.</p><p>With After Effects CS5, you can take advantage of all available RAM and processor cores to quickly craft complex 3D scenes and camera moves, work on large frames, and preview long, deeply layered composites.</p><p><br
class="spacer_" /></p><p><strong>1. Native 64-bit OS application<br
/> </strong>Benefit from the numerous advantages of working with a 64-bit  application, including the ability to fully use all of your computer’s  available memory.</p><p><strong>2. Roto Brush<br
/> </strong>Isolate foreground and background elements in a fraction of the  time of conventional rotoscoping.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/cs5/ae2.jpg" alt="" /></p><p><strong>3. AVC-Intra support plus expanded RED camera support<br
/> </strong>Import footage using the new AVC-Intra 50 and AVC-Intra 100 codecs,  plus take advantage of expanded support for footage from RED cameras.</p><p><strong>4. mocha for After Effects CS5 plus mocha shape<br
/> </strong>Track, mask, and perfect difficult composites with this powerful,  greatly enhanced 2.5D planar motion tracker. Import shapes from mocha  into After Effects using the mocha shape plug-in.</p><p><strong>5. Auto-keyframe mode<br
/> </strong>Animate quickly by setting starting keyframes automatically.</p><p><strong>6. Color Finesse 3 LE<br
/> </strong>Enjoy an enhanced color correction workflow with the new features  in Color Finesse 3 LE</p><p><strong>7. Color LUT support<br
/> </strong>Easily manage consistent color in your workflow by applying  industry- standard color look-up tables (LUTs).</p><p><strong>8. Digieffects FreeForm<br
/> </strong>Manipulate 2D layers into almost any shape using this popular 3D  mesh warp plug-in.</p><p><strong>9. Dozens of other enhancements<br
/> </strong>Benefit from dozens of customer-requested refinements that yield  big productivity gains and smoother workflows.</p><p><strong>10. Work with collaborative online services<br
/> </strong>Learn how to collaborate more efficiently using new Adobe CS Live  online services for video professionals.</p><p><br
class="spacer_" /></p><h1><strong>What&#8217;s New in Adobe Premiere CS5<br
/> </strong></h1><p><img
class="alignright" src="http://netdna.webdesignerdepot.com/uploads/cs5/pr.jpg" alt="" width="190" height="213" /></p><p>The centerpiece of this exciting release, the Mercury Playback Engine lets yoeu work dramatically faster, even when editing complex timelines at high resolutions such as HD and 4K.</p><p>Industry-leading support for native tapeless workflows makes it possible to acquire video assets faster and with more flexibility, and expanded native format support helps ensure efficient, high-quality results with the latest formats, including RED R3D, XDCAM HD 50, AVCCAM, and AVC-Intra, as well as DSLR camera video formats.</p><p>Adobe Story, a new CS Live online service which is available separately, can accelerate production by turning your scripts into metadata-rich assets that can be used to create shot lists automatically in OnLocation.</p><p><br
class="spacer_" /></p><p><strong>1. Preproduction and on-set workflows</strong><br
/> Develop and transform scripts into production-ready projects through  integration with Adobe Story, a new CS Live online service*. Take  advantage of the new script-to-screen workflow to accelerate on-set  production, use OnLocation to import and log footage shot with tapeless  cameras, and mark In and Out points in your OnLocation clips to form a  preliminary rough cut when you bring them into Adobe Premiere Pro.</p><p><strong>2. Editing workflows with Adobe Premiere Pro CS5<br
/> </strong>Accelerate performance with the new native 64-bit Mercury Playback  Engine. Play back and scrub through a complex, effects-heavy sequence.  Use new editing enhancements and Ultra, the new high-performance keyer,  to refine a mixed-format timeline that includes RED R3D, XDCAM EX,  AVC-Intra, and DVCPROHD footage, as well as 1920&#215;1080 video shot with a  Canon 5D Mark II DSLR camera. Unparalleled integration with other Adobe  creative suite software and the ability to import and export Apple Final  Cut Pro and Avid projects let you use the unique tools in Adobe  Premiere Pro CS5 and other Adobe Creative Suite 5 Production Premium  components, such as After Effects and Soundbooth, in every project.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/cs5/pr2.jpg" alt="" /></p><p><strong>3. Finishing and outputting engaging video experiences<br
/> </strong>Streamline client and team review and approval by taking advantage  of how Adobe Premiere Pro can integrate with CS Review, another new CS  Live online service. (Adobe CS Review will not be available for Adobe  Premiere Pro CS5 when the software initially ships. Adobe Premiere Pro  CS5 users will automatically receive access to CS Review integration  when it becomes available later in 2010.) Use new output options and  metadata features in Adobe Media Encoder to gain more control over your  content and streamline the encoding process. See how the new multipage  menu feature in Adobe Encore CS5 gives viewers a smoother way to  navigate your projects. Then, use Adobe Encore CS5 to deliver a  searchable web DVD that uses metadata created during production.</p><p><br
class="spacer_" /></p><h1>What&#8217;s New in Device Central CS5</h1><p><img
class="alignright" src="http://netdna.webdesignerdepot.com/uploads/cs5/dc.jpg" alt="" width="190" height="193" /></p><p>Adobe Device Central CS5 software simplifies the production of content for mobile phones and consumer electronics devices.</p><p>Now with support for HTML and the latest version of Flash Player, Adobe Device Central helps developers deliver engaging experiences to millions of mobile subscribers and consumers across an extensive range of devices.</p><p><br
class="spacer_" /></p><p><strong>1. Test with confidence on the latest devices<br
/> </strong>Use the online device library to browse device profiles that support Flash Lite 4 and Flash Player 10.1.</p><p><strong>2. Author mobile content accurately<br
/> </strong>Create a new document optimized for a specific mobile device with Fireworks CS5.</p><p><strong>3. Debug ActionScript 3 code</strong><br
/> Test your content more accurately and help ensure high-quality results with support for debugging ActionScript 3.0 code.</p><p><strong>4. Render HTML content<br
/> </strong>Use Adobe Device Central to preview SWF/FLV files embedded in HTML files, and HTML pages in general.</p><p><strong>5. Test content with new device features</strong><br
/> Test SWF content that utilizes features available on newer devices, including accelerometers, multi-touch screens, and geolocation services.</p><p><strong>6. Use community-generated device profiles</strong><br
/> Define your own device profiles for devices that aren’t available in the library, and comment on profiles defined by others</p><p><br
class="spacer_" /></p><h1>What&#8217;s New in Adobe Soundbooth CS5</h1><p><img
class="alignright" src="http://netdna.webdesignerdepot.com/uploads/cs5/sb.jpg" alt="" width="190" height="226" /></p><p>In Soundbooth CS5, you can get projects off to a fast start with access to more than 130 royalty-free Soundbooth Scores and over 10,000 sound effects.</p><p>Work more efficiently by combining Soundbooth Scores, video, dialogue, and sound effects on multiple tracks, and easily view your entire project at once, or zoom in to work on specific clips. Improved multitrack workflows make it easy to move, copy, and clean up audio clips.</p><p><br
class="spacer_" /></p><p><strong>1. Edit multitrack projects easily<br
/> </strong>With new track-sizing options, it’s easier to work with multitrack projects. Combine multiple tracks of dialogue, sound effects, music, and ambient background sounds in your productions while keeping your creative focus. Copy, split, and move audio clips more intuitively with key commands.</p><p><strong>2. Tap into Resource Central for sound design <br
/> </strong>Resource Central has been enhanced for Soundbooth CS5, making it easier to find music and sound effects for your productions. The selection of royalty-free Soundbooth Scores and sound effects has been augmented, and it’s now easier to audition clips, download them, and place them into tracks.</p><p><strong>3. Find a Soundbooth Score that’s perfect for your project<br
/> </strong>Soundbooth CS5 gives you access to over 130 scores in nearly every musical genre, as well as ambient tracks that create dramatic soundscapes for your projects. Soundbooth Scores aren’t just static audio files; their sonic parameters can be adjusted to support the emotion of a scene, and they automatically adjust their internal structure accommodate length changes.</p><p><strong>4. Collaborate and export</strong><br
/> Save your multitrack project as an Adobe Sound Document (ASND) file, and open it directly in Adobe Flash Professional CS5, Adobe Premiere Pro CS5, or Adobe After Effects CS5. Use the MP3 compression preview to get the results you need without having to go through a time-consuming trial-and-error process.</p><p><br
class="spacer_" /></p><p>CS5 should be available   for purchase around  May  15th. You can follow the official launch at <a
rel="nofollow" href="http://www.adobe.com" target="_blank">Adobe.com</a>.</p><p><em><strong>What do you think of the new features of CS5? Which one is your favorite? Will you be upgrading to CS5 when it&#8217;s released?</strong></em></p><p><br/>If you find an exclusive RSS freebie on this feed or on the live WDD website, please use the following code to download it: H0Oa9C</p><style type="text/css">p img {display:inline-block; margin-right:10px;}
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body#browserfriendly p, body#podcast p, div#emailbody p{margin:0;}</style>]]></content:encoded> <wfw:commentRss>http://www.webdesignerdepot.com/2010/04/adobe-creative-suite-5-brings-sexy-back/feed/</wfw:commentRss> <slash:comments>74</slash:comments> </item> <item><title>How To Create A Vintage Camera in Photoshop</title><link>http://www.webdesignerdepot.com/2010/02/how-to-create-a-vintage-camera-in-photoshop/</link> <comments>http://www.webdesignerdepot.com/2010/02/how-to-create-a-vintage-camera-in-photoshop/#comments</comments> <pubDate>Tue, 16 Feb 2010 17:49:46 +0000</pubDate> <dc:creator>Walter</dc:creator> <category><![CDATA[How to]]></category> <category><![CDATA[Photoshop]]></category> <category><![CDATA[Tutorials]]></category> <category><![CDATA[how to make a vintage camera in photoshop]]></category> <category><![CDATA[Tutorial]]></category> <category><![CDATA[vintage camera]]></category><guid
isPermaLink="false">http://www.webdesignerdepot.com/?p=15418</guid> <description><![CDATA[In this Photoshop tutorial, we&#8217;ll reproduce a fairly old camera: a  Halina Super 35X.
We&#8217;ll use various tools and techniques to create a  vintage camera from scratch, from the basic Marquee Tools (to create  simple shapes) to the Brush Tool (for highlights and shadows).
The tutorial has 23 steps, and it targets users with [...]]]></description> <content:encoded><![CDATA[<p><a
href="http://www.webdesignerdepot.com/2010/02/how-to-create-a-vintage-camera-in-photoshop/"><img
class="alignleft" src="http://netdna.webdesignerdepot.com/uploads/vintage_camera/thumb.jpg" alt="" width="200" height="160" /></a>In this <strong>Photoshop tutorial</strong>, we&#8217;ll reproduce a fairly old camera: a  Halina Super 35X.</p><p>We&#8217;ll use various tools and techniques to <strong>create a  vintage camera from scratch</strong>, from the basic Marquee Tools (to create  simple shapes) to the Brush Tool (for highlights and shadows).</p><p>The tutorial has 23 steps, and it targets users with average Photoshop knowledge.</p><p>It was created by <strong>Callum Chapman</strong> from Circle Box Creative exclusively for Webdesigner Depot readers.</p><p>Feel free to share links to your own results in the comments section below&#8230; Enjoy!<span
id="more-15418"></span></p><h1>Final image:</h1><p><img
class="image-border" src="http://netdna.webdesignerdepot.com/uploads/vintage_camera/final_halina.jpg" border="0" alt="" width="615" /></p><p><br
class="spacer_" /></p><h1>Step 1</h1><p>First thing&#8217;s first. Open up Photoshop and create a new document.  I&#8217;ll use a Web Preset document at 800&#215;600 pixels.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/vintage_camera/001_halina.jpg" border="0" alt="" width="615" /></p><p><br
class="spacer_" /></p><p>We&#8217;ll be referring to a source image of this Halina camera, one that I  took using my iPhone.</p><p>Feel free to use it or one of any other camera—in  fact, I encourage this because  you&#8217;ll be able to more productively  experiment with the tools and techniques that I&#8217;ll show you. The choice  is yours.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/vintage_camera/source_photo.jpg" border="0" alt="" width="615" /></p><p><br
class="spacer_" /></p><p>Once you&#8217;ve saved the photograph, go back into Photoshop and go to <em>File  → Place</em>. Locate your image and put it in the center of your  document.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/vintage_camera/002_halina.jpg" border="0" alt="" width="615" /></p><p><br
class="spacer_" /></p><p>Rename the new layer (i.e. the one with the source photo on it) to  something appropriate, such as &#8220;Source.&#8221; Lower the Opacity of that layer  to 50%.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/vintage_camera/003_halina.jpg" border="0" alt="" width="615" /></p><p><br
class="spacer_" /></p><h1>Step 2</h1><p>Our document and source photo are set up and ready to go. Before we  get into the fine detail of the camera, let&#8217;s create the main shapes of  the camera to use as a guide.</p><p>Make a new layer and call it &#8220;Main Body.&#8221; Grab the Rectangular  Marquee Tool and drag a rectangle over the leather part of the camera&#8217;s  body, as seen below.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/vintage_camera/004_halina.jpg" border="0" alt="" width="615" /></p><p><br
class="spacer_" /></p><p>Fill your selection with black using the Paint Bucket Tool, making  sure the &#8220;Main Body&#8221; layer is selected.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/vintage_camera/005_halina.jpg" border="0" alt="" width="615" /></p><p><br
class="spacer_" /></p><p>We can no longer see the camera, which is why we&#8217;re about to uncheck  the visible layer of the &#8220;Main Body&#8221; layer. Once it&#8217;s unchecked, create a  new layer called &#8220;Left Main Body.&#8221;</p><p>Grab the Rectangular Marquee Tool  again and make a selection over the left side of the main body, and then  fill it with dark gray. If you&#8217;re not sure what I&#8217;m talking about, see  the images below.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/vintage_camera/006_halina.jpg" border="0" alt="" width="615" /></p><p><img
src="http://netdna.webdesignerdepot.com/uploads/vintage_camera/007_halina.jpg" border="0" alt="" width="615" /></p><p><br
class="spacer_" /></p><p>Repeat this last step, this time selecting and filling the right side  of the camera. Don&#8217;t forget to create a new layer!</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/vintage_camera/008_halina.jpg" border="0" alt="" width="615" /></p><p><br
class="spacer_" /></p><p>With the visibility of all layers enabled, we should see something  like this:</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/vintage_camera/009_halina.jpg" border="0" alt="" width="615" /></p><p><br
class="spacer_" /></p><p>As with any design, this one starts off looking&#8230; well, pretty  rubbish. That will change, though; don&#8217;t worry.</p><p>While holding the  Command key, click on the thumbnail image of our layer &#8220;Left Main Body.&#8221;  Before doing anything else, hold the Command + Shift keys and click on  the thumbnail image of the &#8220;Right Main Body&#8221; layer. The outline of both  items should now be selected.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/vintage_camera/010_halina.jpg" border="0" alt="" width="615" /></p><p><br
class="spacer_" /></p><p>Select the &#8220;Main Body&#8221; layer and hit the Delete key. This will remove  unwanted areas of the main body shape. We could have just visually  checked that our main body shape was right to begin with, but this way  tends to be much more accurate.</p><p>Select the Polygonal Lasso Tool and,  with the visibility boxes unchecked on all of our shape layers, make a  selection as seen below.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/vintage_camera/011_halina.jpg" border="0" alt="" width="615" /></p><p><br
class="spacer_" /></p><p>Right-click and select Inverse, or go to <em>Select → Inverse</em>.  This inverts our selection so that we can remove anything outside of our  original selection, rather than inside.</p><p>Click again all of the visibility  boxes next to our shape layers and one by one click on each and press  the Delete key. You should end up with this:</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/vintage_camera/012_halina.jpg" border="0" alt="" width="615" /></p><p>As you can see, we now have the basic shape of our camera. The reason  we did this in separate layers is so that we can be much more creative  in applying textures to certain areas. For example, we will be able to  apply transformed or warped textured images to just one particular area.</p><p><br
class="spacer_" /></p><h1>Step 3</h1><p>Although we haven&#8217;t yet created much of the main shape of the camera,  we&#8217;ll start adding texture to the main body.</p><p>I find it much easier to  work on one area first and then move to the next step, rather than  tackle it all at once. Head over to Bittbox and download one of these <a
href="http://www.bittbox.com/freebies/free-texture-tuesday-leather">leather  textures</a> (I used the last one). Put it in your document by going to <em>File → Place</em>.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/vintage_camera/013_halina.jpg" border="0" alt="" width="615" /></p><p><br
class="spacer_" /></p><p>Shrink the texture; the easiest way to do this is by hitting Command +  T and dragging the corners down while holding the Shift key to keep  everything in proportion.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/vintage_camera/014_halina.jpg" border="0" alt="" width="615" /></p><p><br
class="spacer_" /></p><p>Holding the Command key, click on the thumbnail image next to our  &#8220;Main Body&#8221; layer. Right-click and select &#8220;Select Inverse.&#8221; Click on  your leather texture layer (you can rename this to &#8220;Main Body Texture&#8221;)  and hit the Delete key.</p><p>Move the &#8220;Main Body Texture&#8221; layer down so that  it is directly above your &#8220;Main Body&#8221; layer. You can see now why  renaming your layers is important; otherwise they would get very  confusing.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/vintage_camera/015_halina.jpg" border="0" alt="" width="615" /></p><p><br
class="spacer_" /></p><p>Go to <em>Layer → New Adjustment Layer → Brightness/Contrast</em>.  Bring the brightness level down to -75, and the contrast up to +10. Make  sure the adjustment is above your &#8220;Main Body Texture&#8221; layer, and hit  Command + E on the adjustment layer to merge it down to your texture  layer.</p><p>This basically means that the brightness and contrast settings  will be applied only to the textured layer. Warning: after merging an  adjustment layer down, there&#8217;s no readjusting it, so be sure to get it  right before merging.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/vintage_camera/016_halina.jpg" border="0" alt="" width="615" /></p><p><br
class="spacer_" /></p><p>Place the texture in your document (again), and go to <em>Edit →  Transform → Skew</em>. Lower one side of the texture, making sure it  lines up with the angle at the bottom of the left side of our main body,  as seen below.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/vintage_camera/017_halina.jpg" border="0" alt="" width="615" /></p><p><br
class="spacer_" /></p><p>Position your texture so that it completely covers the left side of  your main body. While holding the Command key, click on the thumbnail  image next to our &#8220;Left Main Body&#8221; layer to make a selection.</p><p>Right-click and click on &#8220;Select Inverse,&#8221; select our new texture layer  and hit the Delete key.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/vintage_camera/018_halina.jpg" border="0" alt="" width="615" /></p><p><br
class="spacer_" /></p><p>After renaming the layer to &#8220;Left Main Body Texture&#8221; and moving it  directly above the &#8220;Left Main Body&#8221; layer, add another <em>Adjustment →  Brightness/contrast</em> layer, this time adjusting the brightness to  -20 and the contrast to +10.</p><p>Merge the adjustment layer down to the  &#8220;Left Main Body Texture&#8221; layer by hitting Command + E.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/vintage_camera/019_halina.jpg" border="0" alt="" width="615" /></p><p><br
class="spacer_" /></p><p>Repeat the last step, this time for the right side of the main body.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/vintage_camera/020_halina.jpg" border="0" alt="" width="615" /></p><p><br
class="spacer_" /></p><p>You might be thinking that the color of each side of the main body  looks a bit off. Don&#8217;t worry; it will probably look much more suitable  once the source photo is gone.</p><p>If it still doesn&#8217;t look right, we can  touch it up later. Put all of your main body layers into a folder labeled &#8220;Main Body.&#8221; This makes things much easier to manage later on;  otherwise we could end up with hundreds of unorganized layers.</p><p>Uncheck  the new folder&#8217;s visibility. Now we can move on to the next step.</p><p><br
class="spacer_" /></p><h1>Step 4</h1><p>The next thing we&#8217;ll start is the lens. Select the Elliptical Marquee  Tool, and make a round selection over the lens.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/vintage_camera/021_halina.jpg" border="0" alt="" width="615" /></p><p><br
class="spacer_" /></p><p>Create a new layer, and name it &#8220;Lens Shape.&#8221; Fill your selection  with light gray using the Paint Bucket Tool.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/vintage_camera/022_halina.jpg" border="0" alt="" width="615" /></p><p><br
class="spacer_" /></p><p>Hide the visibility of our &#8220;Lens Shape&#8221; layer, and make several more  circles. Use appropriate colors to fill in each circle, and remember to  make each circle on a new layer.</p><p>Call them &#8220;Lens Shape 2,&#8221; &#8220;Lens Shape  3,&#8221; etc. In total, I have five lens shape layers. Here is what it looks  like with all of the lens shape layers selected, and further below with  all layers selected:</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/vintage_camera/023_halina.jpg" border="0" alt="" width="615" /></p><p><img
src="http://netdna.webdesignerdepot.com/uploads/vintage_camera/024_halina.jpg" border="0" alt="" width="615" /></p><p><br
class="spacer_" /></p><h1>Step 5</h1><p>Select &#8220;Lens Layer 3&#8243; (this is my third circle in), and drag it down  to the New Layer icon in the Layer Palette. This will duplicate the  layer.</p><p>Hit the Command + T combination to open up the Free Transform  tool, and in the menu at the top of your window, change Width and Height  to 95%.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/vintage_camera/025_halina.jpg" border="0" alt="" width="615" /></p><p><br
class="spacer_" /></p><p>With the new layer still selected (it should be &#8220;Lens Layer 3 copy&#8221;)  go to <em>Layer → Layer Style → Blending Options</em>. Apply an Inner  Shadow using the following settings.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/vintage_camera/026_halina.jpg" border="0" alt="" width="615" /></p><p><br
class="spacer_" /></p><p>Repeat the last step until you have something that looks like this:</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/vintage_camera/027_halina.jpg" border="0" alt="" width="615" /></p><p><img
src="http://netdna.webdesignerdepot.com/uploads/vintage_camera/028_halina.jpg" border="0" alt="" width="615" /></p><p>You&#8217;ll probably have around seven to nine new layers after what we  just did, so put all those copied layers and the original into a folder  labeled &#8220;Lens Shape 3.&#8221;</p><p><br
class="spacer_" /></p><h1>Step 6</h1><p>Hide the visibility of all of your lens layers except &#8220;Lens Shape 1.&#8221;  Go to <em>Layer → Layer Style → Blending Options</em>, and apply the  following Gradient Overlay settings:</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/vintage_camera/029_halina.jpg" border="0" alt="" width="615" /></p><p><br
class="spacer_" /></p><p>With the same layer still selected, duplicate it (as we did earlier),  and reduce the height and width to 94%. Reopen the Blending Options,  and darken each of the gradient colors.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/vintage_camera/032_halina.jpg" border="0" alt="" width="615" /></p><p><br
class="spacer_" /></p><p>We&#8217;ve covered a lot of the shaded and highlighted areas from these  two simple gradients, but adding a little extra detail would be cool.</p><p>Zoom into the lens, and using a fine soft brush (using the Brush Tool)  brush around some areas, as seen below. If you have a graphics tablet,  this would be a good time to use it. Make sure this step is completed in  a new layer labeled &#8220;Lens Highlights.&#8221;</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/vintage_camera/033_halina.jpg" border="0" alt="" width="615" /></p><p><br
class="spacer_" /></p><p>Lower the opacity of your new highlight layer to 65%.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/vintage_camera/034_halina.jpg" border="0" alt="" width="615" /></p><p><br
class="spacer_" /></p><p>Repeat the last step, this time using a dark brush and painting in  any shadowed areas. Do this in a new layer labeled &#8220;Lens Shadows.&#8221;  Lower this layer&#8217;s opacity to 65%, too.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/vintage_camera/035_halina.jpg" border="0" alt="" width="615" /></p><p><br
class="spacer_" /></p><p>With all of our layers selected, here is what we have so far:</p><p><img
class="image-border" src="http://netdna.webdesignerdepot.com/uploads/vintage_camera/036_halina.jpg" border="0" alt="" width="615" /></p><p><br
class="spacer_" /></p><h1>Step 7</h1><p>Put all of your lens layers into a folder labeled &#8220;Lens.&#8221;</p><p>Create a  new layer and name it &#8220;Inner Lens Shadow.&#8221; While holding the Command  key, click on the thumbnail image of our &#8220;Lens Shape 2&#8243; layer, which is  my dark gray lens circle.</p><p>In the new layer, go to <em>Edit → Stroke</em>,  and use the following settings:</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/vintage_camera/037_halina.jpg" border="0" alt="" width="615" /></p><p><br
class="spacer_" /></p><p>I used a gray that is a little darker than the original gray circle.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/vintage_camera/038_halina.jpg" border="0" alt="" width="615" /></p><p><br
class="spacer_" /></p><h1>Step 8</h1><p>Our lens is starting to look pretty good. Make another new layer and  call it &#8220;Lens Reflection&#8221; (all new lens layers should be put in the  &#8220;Lens&#8221; folder).</p><p>Grab a soft brush and use a light-yellow color (I used  #fffae5). Paint over some of the lens, as seen below.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/vintage_camera/039_halina.jpg" border="0" alt="" width="615" /></p><p><br
class="spacer_" /></p><p>Go to <em>Filter → Blur → Gaussian Blur</em>, and blur by about 10  pixels.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/vintage_camera/040_halina.jpg" border="0" alt="" width="615" /></p><p><br
class="spacer_" /></p><p>Change the Blending Mode of the layer to Overlay, and lower the  opacity to 40%.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/vintage_camera/041_halina.jpg" border="0" alt="" width="615" /></p><p><br
class="spacer_" /></p><h1>Step 9</h1><p>Create yet another new layer (I know, there are</p><p>a lot) and name it  &#8220;Flare.&#8221; Reselect the outer shape of &#8220;Lens Shape 2&#8243; by holding the  Command key and clicking on the thumbnail image of the layer, and fill  the selection with pure black in the new layer.</p><p>Go to <em>Filter →  Render → Lens Flare</em>, and use the following settings:</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/vintage_camera/042_halina.jpg" border="0" alt="" width="615" /></p><p><br
class="spacer_" /></p><p>Change the Blending Mode to Overlay, and lower the opacity to 30%.  Although this doesn&#8217;t make much of a difference, it adds that  all-important detail.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/vintage_camera/043_halina.jpg" border="0" alt="" width="615" /></p><p><br
class="spacer_" /></p><h1>Step 10</h1><p>All we want to do now is add a little more texture to our lens.  Create another new layer, and place in one of <a
href="http://lostandtaken.com/blog/2010/1/2/6-colored-paper-textures.html">these  textures</a>. Scale the texture down, and place it over your lens.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/vintage_camera/045_halina.jpg" border="0" alt="" width="615" /></p><p><br
class="spacer_" /></p><p>Select the outline of the layer &#8220;Lens Shape 1&#8243; (you know how to do  that by now), and select inverse. Hit Delete on your textured layer.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/vintage_camera/046_halina.jpg" border="0" alt="" width="615" /></p><p><br
class="spacer_" /></p><p>Change the Blending Mode to Overlay, and lower the opacity to 50%.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/vintage_camera/047_halina.jpg" border="0" alt="" width="615" /></p><p><br
class="spacer_" /></p><p>If you feel the urge, you can repeat this step using a different  texture. And you can rub some areas out using a soft eraser brush.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/vintage_camera/048_halina.jpg" border="0" alt="" width="615" /></p><p><br
class="spacer_" /></p><h1>Step 11</h1><p>Select the layer &#8220;Lens Shape 1,&#8221; and open up the Blending Options by  going to <em>Layer → Layer Style → Blending Options</em>. Apply the  following drop-shadow:</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/vintage_camera/050_halina.jpg" border="0" alt="" width="615" /></p><p><br
class="spacer_" /></p><p>Download one of <a
href="http://lostandtaken.com/blog/2009/4/7/7-bubble-textures-to-pop-into-your-designs.html">these  textures</a> (I used the last one), and insert it into your document.</p><p>Position the texture beneath your layer &#8220;Lens Shape 5&#8243; (this is my  actual lens, the glass bit).</p><p>Select the layer &#8220;Lens Shape 5,&#8221; select  Inverse and hit Delete on your new texture layer (which I named &#8220;Bubble  Texture&#8221;). Change the layer&#8217;s Blending Mode to Overlay.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/vintage_camera/051_halina.jpg" border="0" alt="" width="615" /></p><p><br
class="spacer_" /></p><p>After positioning the bubble texture over our &#8220;Lens Shape 5&#8243; layer,  go to <em>Layer → New Adjustment Layer → Hue/Saturation</em>.</p><p>Increase  the Hue setting to +180, and hit Command + E to merge the hue/saturation  layer with our bubble texture layer.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/vintage_camera/053_halina.jpg" border="0" alt="" width="615" /></p><p><br
class="spacer_" /></p><p>Lower the opacity to 65%. Our lens is complete!</p><p><img
class="image-border" src="http://netdna.webdesignerdepot.com/uploads/vintage_camera/054_halina.jpg" border="0" alt="" width="615" /></p><p><br
class="spacer_" /></p><h1>Step 12</h1><p>We&#8217;re getting somewhere now! Let&#8217;s move on to the lower area of our  camera.</p><p>Using the same technique we used earlier to get the main body  shape (using the Rectangular Marquee Tool and Polygonal Marquee Tool),  select three different layers: &#8220;Left Bottom,&#8221; &#8220;Main Bottom&#8221; and &#8220;Right  Bottom.&#8221;</p><p>Place these layers in a folder called &#8220;Bottom.&#8221;</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/vintage_camera/057_halina.jpg" border="0" alt="" width="615" /></p><p><br
class="spacer_" /></p><p>Make sure your layers are arranged correctly, and place them beneath  your lens folder.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/vintage_camera/060_halina.jpg" border="0" alt="" width="615" /></p><p><br
class="spacer_" /></p><h1>Step 13</h1><p>Open up the Blending Options for your &#8220;Main Bottom&#8221; layer. Apply the  following Gradient Overlay settings:</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/vintage_camera/062_halina.jpg" border="0" alt="" width="615" /></p><p><br
class="spacer_" /></p><p>Repeat this step twice, once for each bottom side. Use the colors  from your original source photo for maximum detail.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/vintage_camera/064_halina.jpg" border="0" alt="" width="615" /></p><p><br
class="spacer_" /></p><h1>Step 14</h1><p>Create a new layer and place one of <a
href="http://lostandtaken.com/blog/2009/12/28/18-stained-brown-paper-textures.html">these  textures</a> into it. Place the texture over your bottom layers, like  so:</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/vintage_camera/067_halina.jpg" border="0" alt="" width="615" /></p><p><br
class="spacer_" /></p><p>While holding the Command key, select the outline of one of your  bottom shapes, and then holding the Shift + Command key, click on the  remaining two shapes.</p><p>This should select all of the shapes&#8217; outlines,  leaving you with this:</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/vintage_camera/068_halina.jpg" border="0" alt="" width="615" /></p><p><br
class="spacer_" /></p><p>Go to <em>Select → Inverse</em>, and hit the Delete key while your  texture layer is selected.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/vintage_camera/069_halina.jpg" border="0" alt="" width="615" /></p><p><br
class="spacer_" /></p><p>Change the texture&#8217;s Blending Mode to Overlay. Now we&#8217;re done with  the bottom section of our camera.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/vintage_camera/070_halina.jpg" border="0" alt="" width="615" /></p><p><br
class="spacer_" /></p><h1>Step 15</h1><p>This is what we have so far:</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/vintage_camera/071_halina.jpg" border="0" alt="" width="615" /></p><p>The camera is pretty obvious by now, which is good because we&#8217;ve  already built a huge number of layers, the total file size coming in at  over 4.3 MB.</p><p>From what we have already done, you have most of the skills you&#8217;ll  need for the rest of this tutorial, so I won&#8217;t go into too much detail  from here on in.</p><p>Create a new folder and call it &#8220;Viewfinder.&#8221; In new  layers, create the following shapes using the selection of Marquee  Tools, which we&#8217;ve used several times earlier.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/vintage_camera/072_halina.jpg" border="0" alt="" width="615" /></p><p><br
class="spacer_" /></p><p>Use the Polygonal Lasso Tool and the Select Inverse feature to cut  out the proper shapes from our existing rectangles.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/vintage_camera/075_halina.jpg" border="0" alt="" width="615" /></p><p><br
class="spacer_" /></p><h1>Step 16</h1><p>Using the same technique that we used for the circles in the lens,  create a viewfinder.</p><p>This is easier than it sounds: just use the  Rectangular Marquee Tool to create several rectangles, and fill them in  with different colors on different layers.</p><p><img
class="image-border" src="http://netdna.webdesignerdepot.com/uploads/vintage_camera/077_halina.jpg" border="0" alt="" width="615" /></p><p><br
class="spacer_" /></p><h1>Step 17</h1><p>Apply some Gradient Overlays to your &#8220;Main Viewfinder,&#8221; &#8220;Left  Viewfinder&#8221; and &#8220;Right Viewfinder&#8221; layers.</p><p><img
class="image-border" src="http://netdna.webdesignerdepot.com/uploads/vintage_camera/080_halina.jpg" border="0" alt="" width="615" /></p><p><br
class="spacer_" /></p><h1>Step 18</h1><p>Using the same texture that we used earlier for the bottom of the  camera, add some texture to the viewfinder area. Make sure to use the  exact same settings.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/vintage_camera/085_halina.jpg" border="0" alt="" width="615" /></p><p><img
src="http://netdna.webdesignerdepot.com/uploads/vintage_camera/086_halina.jpg" border="0" alt="" width="615" /></p><p><br
class="spacer_" /></p><p>Use the Brush Tool on a new layer to create highlights in your  texture.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/vintage_camera/087_halina.jpg" border="0" alt="" width="615" /></p><p><br
class="spacer_" /></p><h1>Step 19</h1><p>Using the techniques you learned when making the camera lens, spice  up the viewfinder with gradients, shadows and the Brush Tool. I used  Inner Shadows on every rectangle, as well as strokes.</p><p>I used subtle  gradients, the Brush Tool (to add some reflection on both sides of the  viewfinder) and a lens flare.</p><p>To make the circle a little dirtier, I  added 6-pixels worth of noise by going to <em>Filter → Noise → Add Noise</em>.</p><p><img
class="image-border" src="http://netdna.webdesignerdepot.com/uploads/vintage_camera/089_halina.jpg" border="0" alt="" width="615" /></p><p><br
class="spacer_" /></p><h1>Step 20</h1><p>Using the Marquee Tools, draw the remaining shapes of our camera.  Remember to do each shape on a different layer, and name them  appropriately.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/vintage_camera/092_halina.jpg" border="0" alt="" width="615" /></p><p><img
src="http://netdna.webdesignerdepot.com/uploads/vintage_camera/093_halina.jpg" border="0" alt="" width="615" /></p><p><br
class="spacer_" /></p><h1>Step 21</h1><p>With our shapes done, it&#8217;s time to add gradients and textures to the  main body (we&#8217;ll do the buttons afterwards). Use the same techniques  that we used earlier.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/vintage_camera/094_halina.jpg" border="0" alt="" width="615" /></p><p><img
src="http://netdna.webdesignerdepot.com/uploads/vintage_camera/095_halina.jpg" border="0" alt="" width="615" /></p><p><br
class="spacer_" /></p><h1>Step 22</h1><p>Using the Brush Tool with a soft brush selected, add highlights and  shadows to our newly textured shapes.</p><p>Set the Blending Modes of all of  the shadow and highlight layers to Overlay (the shadows should be in  black, the highlights in white).</p><p>The first screenshot is what you&#8217;ll see  after applying shadows, the second after the shadows and highlights.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/vintage_camera/096_halina.jpg" border="0" alt="" width="615" /></p><p><img
src="http://netdna.webdesignerdepot.com/uploads/vintage_camera/097_halina.jpg" border="0" alt="" width="615" /></p><p><br
class="spacer_" /></p><h1>Step 23</h1><p>We&#8217;re almost there! Apply some Gradient Overlays to our two buttons.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/vintage_camera/098_halina.jpg" border="0" alt="" width="615" /></p><p><br
class="spacer_" /></p><p>Use the same technique that we&#8217;ve used several times now to add  lighting effects to your buttons (i.e. the Brush Tool technique).</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/vintage_camera/099_halina.jpg" border="0" alt="" width="615" /></p><p><br
class="spacer_" /></p><p>Add some texture to your buttons to finish things off.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/vintage_camera/100_halina.jpg" border="0" alt="" width="615" /></p><p><br
class="spacer_" /></p><h1>Conclusion</h1><p>After all that hard work, we&#8217;ve finally finished! We have one pretty  detailed camera that can be used as a stock image, as part of a photo  manipulation or even as an icon.</p><p>Experiment with the Hue and Color  Balances (you can see my modifications with the color settings further  below).</p><p><img
class="image-border" src="http://netdna.webdesignerdepot.com/uploads/vintage_camera/final_halina.jpg" border="0" alt="" width="615" /></p><p><br
class="spacer_" /></p><p><em>Compiled exclusively for WDD by Callum Chapman, a freelance designer   from Cambridge, UK. He is the creative mind behind <a
rel="nofollow" href="http://circleboxcreative.com/">Circlebox   Creative</a> and <a
rel="nofollow" href="http://circleboxblog.com/">Circlebox Blog</a>, and can often be found writing for   design related blogs.</em></p><p><em><strong>What do you think of this tutorial? Feel free to share your own results below&#8230;</strong></em></p><p><em><strong><br
/> </strong></em></p><p><br
class="spacer_" /></p><p><br/>If you find an exclusive RSS freebie on this feed or on the live WDD website, please use the following code to download it: H0Oa9C</p><style type="text/css">p img {display:inline-block; margin-right:10px;}
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p.showcase {clear:both;}
body#browserfriendly p, body#podcast p, div#emailbody p{margin:0;}</style>]]></content:encoded> <wfw:commentRss>http://www.webdesignerdepot.com/2010/02/how-to-create-a-vintage-camera-in-photoshop/feed/</wfw:commentRss> <slash:comments>13</slash:comments> </item> <item><title>A Collection of Free iPad Icons, Tutorials and PSDs</title><link>http://www.webdesignerdepot.com/2010/02/a-collection-of-free-ipad-icons-tutorials-and-psds/</link> <comments>http://www.webdesignerdepot.com/2010/02/a-collection-of-free-ipad-icons-tutorials-and-psds/#comments</comments> <pubDate>Mon, 08 Feb 2010 17:24:46 +0000</pubDate> <dc:creator>Walter</dc:creator> <category><![CDATA[Icons]]></category> <category><![CDATA[Photoshop]]></category> <category><![CDATA[iPad]]></category> <category><![CDATA[Apple]]></category> <category><![CDATA[Design]]></category> <category><![CDATA[gui]]></category> <category><![CDATA[ipad icons]]></category> <category><![CDATA[ipad photoshop tutorial]]></category> <category><![CDATA[ipad psd]]></category> <category><![CDATA[psd]]></category><guid
isPermaLink="false">http://www.webdesignerdepot.com/?p=15361</guid> <description><![CDATA[Since its controversial release, the iPad has been both criticized and admired by the design community.
In this post we have compiled a list of great resources, that teach you how to create your own iPad icons, as well as a collection of ready made icons and PSDs.
To download the files, please click on the preview image [...]]]></description> <content:encoded><![CDATA[<p><a
href="http://www.webdesignerdepot.com/2010/02/a-collection-of-free-ipad-icons-tutorials-and-psds/"><img
class="alignleft" src="http://netdna.webdesignerdepot.com/uploads/ipad/thumb.jpg" alt="" width="200" height="160" /></a>Since its controversial release, the <strong>iPad</strong> has been both criticized and admired by the design community.</p><p>In this post we have compiled a list of great resources, that teach you how to create your own <strong>iPad icons</strong>, as well as a collection of ready made <strong>icons</strong> and <strong>PSDs</strong>.</p><p>To download the files, please click on the preview image to go to the source site and remember to check the<strong> </strong>terms of use before using them in your projects.</p><p>If you know of any other great iPad freebies, please add them in the comments section below and we&#8217;ll include them in this post when appropriate.</p><p>Enjoy&#8230;</p><p><span
id="more-15361"></span></p><h1>iPad Tutorials</h1><p><strong>Callum Chapman&#8217;s iPad Photoshop Tutorial</strong></p><p>In this tutorial, Callum explains  the  process of designing the Apple iPad from scratch in Photoshop using   shape tools, layer styles and blending modes. You will also use the   brush tool to create detailed chrome and lighting effects.</p><p><a
href="http://circleboxblog.com/2010/tutorials/how-to-design-the-apple-ipad-in-photoshop/"><img
class="image-border" src="http://netdna.webdesignerdepot.com/uploads/ipad/ipad_tutorial1.jpg" border="0" alt="" width="615" /></a></p><p><br
class="spacer_" /></p><h2>Chris Spooner&#8217;s iPad Photoshop Tutorial</h2><p>Chris  Spooner also creates an  Apple iPad from scratch in Photoshop using  simple modification tools,  the pencil tool and transformation tools.</p><p><a
href="http://www.blog.spoongraphics.co.uk/tutorials/how-to-create-a-detailed-apple-ipad-icon-in-photoshop"><img
src="http://netdna.webdesignerdepot.com/uploads/ipad/ipad_tutorial2.jpg" border="0" alt="" width="615" /></a></p><p><a
href="http://chrisspooner.com/"><br
/> </a></p><p><br
class="spacer_" /></p><h1>iPad Icons</h1><p>Seeing how many great iPad icons are already available to download  for free across the web is pretty amazing. Here is a small collection  that will surely grow.</p><h2>Enthusiastik iPad  icons (2 icons; PNG format)</h2><p><a
href="http://www.enthusiastik.com/ipad/"><img
src="http://netdna.webdesignerdepot.com/uploads/ipad/ipad_icon1.jpg" border="0" alt="" width="615" /></a></p><p><br
class="spacer_" /></p><h2>Chris Spooner iPad Icon Set (1 icon; PSD, PNG and ICN formats)</h2><p><a
href="http://line25.com/articles/free-apple-ipad-icon-set-for-your-website-designs"><img
src="http://netdna.webdesignerdepot.com/uploads/ipad/ipad_icon2.jpg" border="0" alt="" width="615" /></a></p><p><br
class="spacer_" /></p><h2>KR Design iPad Icon (2 icons; PNG format)</h2><p><a
href="http://krdesign.deviantart.com/art/iPad-152019976"><img
src="http://netdna.webdesignerdepot.com/uploads/ipad/ipad_icon3.jpg" border="0" alt="" width="615" /></a></p><p><br
class="spacer_" /></p><h2>Sudhithxavier iPad  Icon (1 icon; PNG format)</h2><p><a
href="http://sudhithxavier.deviantart.com/art/iPad-icons-152067729"><img
src="http://netdna.webdesignerdepot.com/uploads/ipad/ipad_icon4.jpg" border="0" alt="" width="615" /></a></p><p><br
class="spacer_" /></p><h2>Chris Noakes iPad  Icon (1 icon; PNG, ICO and ICN formats)</h2><p><a
href="http://chrisnoakes.deviantart.com/art/iPad-Icons-151986865"><img
src="http://netdna.webdesignerdepot.com/uploads/ipad/ipad_icon5.jpg" border="0" alt="" width="615" /></a></p><p><br
class="spacer_" /></p><h2>Adidadidu iPad Icons (18 icons; PNG, ICO and ICN formats)</h2><p><a
href="http://adidadidu.deviantart.com/art/18-Different-iPad-icons-152066190"><img
src="http://netdna.webdesignerdepot.com/uploads/ipad/ipad_icon6.jpg" border="0" alt="" width="615" /></a></p><p><br
class="spacer_" /></p><h2>TinyLab iPad  Icon (1 icon; ICN format)</h2><p><a
href="http://tinylab.deviantart.com/art/iPad-Icon-151959091"><img
src="http://netdna.webdesignerdepot.com/uploads/ipad/ipad_icon7.jpg" border="0" alt="" width="615" /></a></p><p><br
class="spacer_" /></p><h2>Bisiobisio iPad Icon (1 icon; PNG, ICO and ICN formats)</h2><p><a
href="http://bisiobisio.deviantart.com/art/classic-ipad-icon-152262658"><img
src="http://netdna.webdesignerdepot.com/uploads/ipad/ipad_icon8.jpg" border="0" alt="" width="615" /></a></p><p><br
class="spacer_" /></p><h2>Santieldarlaine iPad  Icon (1 icon; PNG format)</h2><p><a
href="http://santieldarlaine.deviantart.com/art/iPad-icon-152519748"><img
src="http://netdna.webdesignerdepot.com/uploads/ipad/ipad_icon9.jpg" border="0" alt="" width="615" /></a></p><p><br
class="spacer_" /></p><h1>iPad PSD Documents</h1><p>If you&#8217;re looking for something a little easier to customize, try out  these iPad PSD documents.</p><h2>Kevin Anderson iPad PSD</h2><p>This PSD is completely editable. Every object was created using  vector  masks, meaning you can scale it up or down without any loss of  quality.</p><p><a
href="http://kevinandersson.deviantart.com/art/Apple-iPad-Fully-editable-PSD-152146899"><img
class="image-border" src="http://netdna.webdesignerdepot.com/uploads/ipad/ipad_psd1.jpg" border="0" alt="" width="615" /></a></p><p><br
class="spacer_" /></p><h2>Mppagano iPad PSD</h2><p>This huge and incredibly detailed iPad PSD comes in at a whopping   2400 x 2400 pixels, large enough for almost any design project.</p><p><a
href="http://mppagano.deviantart.com/art/iPad-PSD-152052141"><img
class="image-border" src="http://netdna.webdesignerdepot.com/uploads/ipad/ipad_psd2.jpg" border="0" alt="" width="615" /></a></p><p><br
class="spacer_" /></p><h2>Geoff Teehan iPad  GUI PSD</h2><p>This one is for the application developers out there. The PSD was   constructed using vectors, so it is fully editable and scalable. The   workable screen design is formatted to 768 x 1024, so anything you   design in the Photoshop file can easily be brought over to the SDK. This   is a beauty of a document, coming in at around 24 MB. Start designing   those apps!</p><p><a
href="http://www.teehanlax.com/blog/2010/02/01/ipad-gui-psd/"><img
src="http://netdna.webdesignerdepot.com/uploads/ipad/ipad_psd3.jpg" border="0" alt="" width="615" /></a></p><p><br
class="spacer_" /></p><p><em>Compiled exclusively for WDD by Callum Chapman, a freelance designer  from Cambridge, UK. He is the creative mind behind <a
rel="nofollow" href="http://circleboxcreative.com/">Circlebox  Creative</a> and <a
rel="nofollow" href="http://circleboxblog.com/">Circlebox Blog</a>, and can often be found writing for  design related blogs.</em></p><p><strong><em>Feel free to share other iPad design resources below&#8230;</em></strong></p><p><strong><em><br
/> </em></strong></p><p><br/>If you find an exclusive RSS freebie on this feed or on the live WDD website, please use the following code to download it: H0Oa9C</p><style type="text/css">p img {display:inline-block; margin-right:10px;}
.alignleft {float:left;}
p.showcase {clear:both;}
body#browserfriendly p, body#podcast p, div#emailbody p{margin:0;}</style>]]></content:encoded> <wfw:commentRss>http://www.webdesignerdepot.com/2010/02/a-collection-of-free-ipad-icons-tutorials-and-psds/feed/</wfw:commentRss> <slash:comments>41</slash:comments> </item> <item><title>20 Years of Adobe Photoshop</title><link>http://www.webdesignerdepot.com/2010/02/20-years-of-adobe-photoshop/</link> <comments>http://www.webdesignerdepot.com/2010/02/20-years-of-adobe-photoshop/#comments</comments> <pubDate>Mon, 01 Feb 2010 17:58:03 +0000</pubDate> <dc:creator>Walter</dc:creator> <category><![CDATA[Adobe]]></category> <category><![CDATA[History]]></category> <category><![CDATA[Photoshop]]></category> <category><![CDATA[20 years of photoshop]]></category> <category><![CDATA[photoshop evolution]]></category><guid
isPermaLink="false">http://www.webdesignerdepot.com/?p=14974</guid> <description><![CDATA[Photoshop has been a part of every web designer&#8217;s life since they picked  up their first mouse.
On February 10th, 2010, Photoshop turns twenty.  To mark this anniversary, we&#8217;ve come up with an article that takes you  through the evolution of Photoshop from its modest beginnings as a  bundled program sold with [...]]]></description> <content:encoded><![CDATA[<p><a
href="http://www.webdesignerdepot.com/2010/02/20-years-of-adobe-photoshop/"><img
class="alignleft" src="http://netdna.webdesignerdepot.com/uploads/evolution_of_photoshop/thumb2.jpg" alt="" width="200" height="160" /></a><strong>Photoshop</strong> has been a part of every web designer&#8217;s life since they picked  up their first mouse.</p><p>On February 10th, 2010, Photoshop turns twenty.  To mark this anniversary, we&#8217;ve come up with an article that takes you  through <strong>the evolution of Photoshop</strong> from its modest beginnings as a  bundled program sold with scanners to its current version.</p><p>For each version and major feature listed, we couldn&#8217;t help but think  &#8220;<em>did Photoshop ever exist without that feature?&#8221;</em>.</p><p>Some of the minor  details are fun too, such as the one-liner Easter Eggs that Photoshop  developers hid in some versions and the fact that the most current  versions of <strong>Adobe Photoshop CS</strong> are equipped with anti-counterfeiting  measures for multiple world currencies.</p><p>Please join us in thanking the Knolls and Adobe for making all of our  lives more awesome, every day.<span
id="more-14974"></span></p><h1><strong>Photoshop: Origins</strong></h1><p><a
href="http://photoshopnews.com/wp-content/uploads/2007/10/thomas-knoll-bw.jpg"><img
class="alignright" src="http://netdna.webdesignerdepot.com/uploads/evolution_of_photoshop/thomas-knoll-bw3.jpg" alt="" width="276" height="282" /></a></p><p>One of the most impressive things about the company is the fact that  one  gifted family, consisting of an engineering prof, a PHD engineering   student, and a talented special effects whiz working at Industrial  Light  and Magic came up with the core idea of Photoshop.</p><p><strong>Thomas Knoll</strong>,  the  PHD student, is still heavily involved with Photoshop years later.</p><p><strong>Glen Knoll </strong>was a college professor with two sons and two hobbies;  computers and photography.</p><p>He had a darkroom in his basement, and an  Apple II Plus that he was allowed to bring home from work.</p><p>Thomas Knoll  adopted his father&#8217;s photography habit throughout high school, while his  brother, <strong>John Knoll</strong>, purchased one of the first Macs available to the  public.</p><p>Fast forward to 1987: Thomas Knoll was a PHD student studying  Engineering at the University of Michigan. His brother was working at  Industrial Light and Magic.</p><p>Thomas Knoll wrote a subroutine for a  program to translate monochrome images on his monitor to grayscale.</p><p>The  successful subroutine led Knoll to create more and very soon he had a  number of processes for achieving photographic effects  on digital  images.</p><p>After his brother John saw what Thomas was doing, he recommended  that Thomas turn what he was doing into a full-featured image editor.</p><p><a
href="http://riqo.free.fr/london/images/0811/ps1disk.jpg"><img
class="alignleft" src="http://netdna.webdesignerdepot.com/uploads/evolution_of_photoshop/ps1disk.jpg" alt="" width="195" height="203" /></a></p><p>The combination of Thomas&#8217; programming abilities with John&#8217;s pragmatic  design background led to a collaboration between the two brothers to  develop more processes and improve on the initial application.</p><p>Even  though the process led to interruption in Thomas&#8217; thesis work, the  brothers released &#8220;Image Pro&#8221; in 1988.</p><p>John suggested that they begin to  sell Image Pro as an application.</p><p><br
class="spacer_" /></p><p><a
href="http://photoshopnews.com/wp-content/uploads/2008/02/ps-1-box.jpg"><img
class="alignright" src="http://netdna.webdesignerdepot.com/uploads/evolution_of_photoshop/Adobe_Photoshop_1_retail_box.jpg" alt="" width="220" height="246" /></a>Within six months, the brothers had a partnership with a company that  manufactured scanners, Barneyscan.</p><p>They purchased 200 copies of the  program to ship with their scanners.</p><p>They called on Supermac and Aldus,  but were turned away at both, a move that Aldus would come to seriously  regret.</p><p>Shortly after, the Knoll brothers struck gold when they won over  Adobe management with their product, and formed a licensing partnership  with Adobe that was to launch their software and Adobe into the stratosphere.</p><p>In February of 1990, Adobe 1.0 was released.</p><p>This video, shot in January of 2010, is a great interview with John Knoll about the early days of Photoshop:</p><p> <object
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class="spacer_" /></p><h1>Photoshop Through the Years; Version Changes</h1><p>We&#8217;ve included major changes within each version and some minor ones.  This is meant to be a fun stroll down memory lane rather than a  complete version catalogue.</p><p>If you have a particular version change that  got your hackles up or a feature that you&#8217;d to mention, feel  free to add it to the comments section.</p><p><br
class="spacer_" /></p><h1>1990 &#8211; Photoshop 1.0</h1><p>John Knoll, Thomas&#8217; brother, wrote &#8220;special effects&#8221; for the program  which were frowned upon by Adobe staff as being too &#8220;gimmicky&#8221;. Thomas  and John found a way to sneak them into Photoshop as plugins, giving  rise to what is now a huge cottage industry in add-ons to the popular  program.</p><p>John and Adobe staff constantly pushed Thomas to make  improvements until the final product shipped.</p><p>The first version of the Photoshop splash screen features just four  Photoshop programmers. In subsequent versions, more and more names are  added to the list. In more recent versions,  a limited number of Adobe  VIP&#8217;s appear in the splash screen.</p><p><a
href="http://photoshopnews.com/stories/images/splashscreens/ps-1.jpg"><img
src="http://netdna.webdesignerdepot.com/uploads/evolution_of_photoshop/107-mac.jpg" alt="" width="516" height="291" /></a></p><p><strong><br
/> </strong></p><p><a
href="http://www.guidebookgallery.org/pics/apps/photoshop/workspace/empty/107-mac.jpg"><img
src="http://netdna.webdesignerdepot.com/uploads/evolution_of_photoshop/107-mac2.jpg" alt="" width="640" height="480" /></a></p><p><br
class="spacer_" /></p><h1>1991 &#8211; Photoshop 2.0</h1><p>Photoshop 2.0 included the Path feature, which allowed users to trim  around an object easily and to save that path for future use. This  feature was added by a second engineer, Mark Hamburg, that Adobe hired  to work on the application.</p><p>Up until 2.0, Thomas Knoll was the only  engineer working on it. Adobe called Mark the &#8220;Path Man&#8221;. 2.0 also  featured rasterizing for Illustrator files, support for CMYK colour  which led to widespread Photoshop adoption by the printing industry, and  the Pen.</p><p>Photoshop 2.0 also required 4 megabytes of RAM to run rather  than 2, which really helped program stability.</p><p>Photoshop 2.5, released in 1992, was notable for being the first release  for the Windows operating systems.The code had to be completely changed in  order to accomplish this goal which meant that the first effort was slow  going.</p><p>16-bit file support and palettes were added to this version as  well. The initial Windows release had a &#8220;memory bug&#8221;, a bug which  actually saw Mark Hamburg offer to make house calls. The patched version  was released as 2.5.1. Filters got their own menu in 2.5 as well. The  workspace shot below is of Photoshop 2.5 for the Mac.</p><p><a
href="http://1malaysia-innovation.com/wp-content/uploads/image/History%202/splash-20.jpg"><img
src="http://netdna.webdesignerdepot.com/uploads/evolution_of_photoshop/splash-20.jpg" alt="" width="500" height="289" /></a></p><p><a
href="http://www.guidebookgallery.org/pics/apps/photoshop/workspace/empty/250.jpg"><img
src="http://netdna.webdesignerdepot.com/uploads/evolution_of_photoshop/workspace25.jpg" alt="" width="615" height="460" /></a></p><p><br
class="spacer_" /></p><h1>1994 &#8211; Photoshop 3.0</h1><p>The big story for Adobe Photoshop 3.0 was layers. Layers were and are a  lifesaver for any marginally complex design.</p><p>Prior to their  introduction, designers would save different versions of designs so that  they could go back and grab them if needed; layers made this practice  redundant.</p><p>Layers are individual slices of the image that go together to  make the final &#8220;sandwich&#8221; of the image. Different images, such as those  used in the image above in the 3.0 splash screen, are assigned their  own layers, making it easy to work on those images without tampering  with other areas of the image.</p><p>Thomas Knoll, the original creator of the  program, was responsible for their development. Other engineers made  improvements in the program&#8217;s performance with Power Mac chips and  bringing the Windows version up to the same level as the Mac version.  Tabbed palettes also had their debut in 3.0.</p><p>Adobe engineers included Adobe Transient Witticisms (ATW) with this  version. They were little Easter Egg funny one-liners that would appear  only when you pressed obscure combinations of keys.</p><p><a
href="http://photoshopnews.com/stories/images/splashscreens/ps-3.jpg"><img
src="http://netdna.webdesignerdepot.com/uploads/evolution_of_photoshop/ps-3.jpg" alt="" width="505" height="334" /></a></p><p><a
href="http://www.guidebookgallery.org/pics/apps/photoshop/workspace/empty/304.jpg"><img
src="http://netdna.webdesignerdepot.com/uploads/evolution_of_photoshop/workspace3.jpg" alt="" width="615" height="438" /></a></p><p><br
class="spacer_" /></p><h1>1996 &#8211; Photoshop 4.0</h1><p>Adjustment layers and macros were the two most notable features of  Photoshop 4.0.</p><p>Adjustment layers allow the designer to apply one effect  to a group of layers. Macros, or actions in Photoshop speak, allow you  to map a series of commands to one command. This allows you to perform  the same operation in much less time if you have a bunch of images to  work on.</p><p>The most important change to 4.0 was the unification of the  user interface with other Adobe products, a feature which Adobe has  stayed consistent with right up to present-day incarnations of the  program. This meant a less steep learning curve for Adobe products, a  blessing for those who got their start with Photoshop 4.0.</p><p>Loyal users  of Photoshop were not amused with the redesign, the common question from  the community being <em>&#8220;Why did you break Photoshop?&#8221;</em>.</p><p><strong> </strong><br
/> <a
href="http://photoshopnews.com/stories/images/splashscreens/ps-4.jpg"><img
src="http://netdna.webdesignerdepot.com/uploads/evolution_of_photoshop/ps-4.jpg" alt="" width="507" height="368" /></a></p><p><a
href="http://www.guidebookgallery.org/pics/apps/photoshop/workspace/empty/400.jpg"><img
src="http://netdna.webdesignerdepot.com/uploads/evolution_of_photoshop/workspace4.jpg" alt="" width="615" height="438" /></a></p><p><br
class="spacer_" /></p><h1>1998 &#8211; Photoshop 5.0</h1><p>The two most important features released with 5.0 were editable type and  the ability to undo actions multiple times in the &#8220;History&#8221; palette.</p><p>Previous versions of Photoshop allowed text to be added, but the fuzzy  rasterized type didn&#8217;t make for pretty magazine mastheads or decent web  menus. This was a huge step forward. Multiple undos via the History  palette were very helpful, especially since designers were starting to  use the new Adobe tools for increasingly complex designs.</p><p>Color Management made its debut with 5.0. Like other major changes to  Photoshop, it was greeted with equal parts of praise and condemnation.  It allowed colors to be managed natively within the application rather  than relying on third-party tools that had been used, a huge  improvement.</p><p>However, it also automatically converted the colors when  opening files, a &#8220;feature&#8221; that engineers quickly eliminated after  multiple user complaints. The magnetic lasso tool debuted in 5.0, making  selecting areas of an image to work on much easier.</p><p><a
href="http://photoshopnews.com/stories/images/splashscreens/ps-5.jpg"><img
src="http://netdna.webdesignerdepot.com/uploads/evolution_of_photoshop/ps-5.jpg" alt="" width="507" height="367" /></a></p><p><a
href="http://www.guidebookgallery.org/pics/apps/photoshop/workspace/empty/500.jpg"><img
src="http://netdna.webdesignerdepot.com/uploads/evolution_of_photoshop/workspace5.jpg" alt="" width="615" height="438" /></a></p><p><br
class="spacer_" /></p><h1>1999 &#8211; Photoshop 5.5</h1><p>Photoshop 5.5 featured the huge time saver, &#8220;Save For Web&#8221;. This feature  allows those who choose it to save the image in a preset specifically  designed for web use which allows the user to adjust image quality to  achieve a smaller image.</p><p>Version 5.0 had failed to take the Web into  account with all of its other major feature changes on the table. It was  also bundled with ImageReady, a standalone program that was  purpose-built to edit web graphics.</p><p>Most of the features of ImageReady  were later incorporated into the full version of Photoshop and the idea  of a simpler program was reborn eventually in the form of Photoshop  Elements.</p><p><a
href="http://www.guidebookgallery.org/pics/apps/photoshop/about/splash/550.jpg"><img
src="http://netdna.webdesignerdepot.com/uploads/evolution_of_photoshop/adobe55splash.jpg" alt="" width="502" height="394" /></a></p><p><a
href="http://www.guidebookgallery.org/pics/apps/photoshop/workspace/empty/550.jpg"><img
src="http://netdna.webdesignerdepot.com/uploads/evolution_of_photoshop/workspace55.jpg" alt="" width="615" height="438" /></a></p><p><br
class="spacer_" /></p><h1>2000 &#8211; Photoshop 6.0</h1><p>The layer styles panel made working with layers even easier in Photoshop  6. Vector shapes were also added in this release; the ability to draw  vector shapes such as arrows into a bitmap was lauded by users.</p><p>There  was also a new custom shapes palette that allowed the user to draw using  vector shapes rather than just using lines. Text could also now be  typed directly onto a picture, rather than being typed first into a text  box.</p><p>Multi-layer functions made their first appearance with version  6.0. The Blending Options dialogue was also introduced which made  blending various elements of an image much easier. 6.0 separated the  crop tool from the marquee tool, making it that much easier to get to  this commonly used command.</p><p><strong> </strong><br
/> <a
href="http://www.guidebookgallery.org/pics/apps/photoshop/about/splash/600.jpg"><img
src="http://netdna.webdesignerdepot.com/uploads/evolution_of_photoshop/splash6.jpg" alt="" width="505" height="415" /></a></p><p><strong> </strong><br
/> <a
href="http://www.guidebookgallery.org/pics/apps/photoshop/workspace/empty/600.jpg"><img
src="http://netdna.webdesignerdepot.com/uploads/evolution_of_photoshop/workspace6.jpg" alt="" width="615" height="443" /></a></p><p><br
class="spacer_" /></p><h1>2001 &#8211; Photoshop Elements</h1><p>With the increasing complexity of the tools available to users,  Photoshop was risking losing a significant market share that didn&#8217;t  understand or need some of its more advanced tools.</p><p>In order to combat  this, they released Photoshop Elements in 2001. The new product was a  success, and designers continue to recommend it to clients for simple  image resizing and other non-design tasks.</p><p>While its current interface,  shown below, isn&#8217;t intuitive for those trained in traditional Photoshop,  it is highly usable and labeled clearly for the average user. If there  are any problems with it in terms of functionality, the simple answer is  to upgrade to the full-featured Photoshop.</p><p><a
href="http://www.backuphowto.info/files/images/howto/2008/02/pse6/adobe-photoshop-elements-6-1.jpg"><img
src="http://netdna.webdesignerdepot.com/uploads/evolution_of_photoshop/adobe-photoshop-elements-6-1.jpg" border="0" alt="" width="615" height="443" /></a></p><p><br
class="spacer_" /></p><h1>2002 &#8211; Photoshop 7.0</h1><p>Version 7.0 introduced the healing brush and text that was fully  vector-based. More importantly to veteran users, it introduced a new  file browser that let designers easily pore through folders to find the  graphics that they wanted.</p><p>Files within a folder could be renamed using  Batch Rename, plus a bunch of other helpful commands that made working  with a high volume of files much easier.</p><p>Workspaces could also be  created and saved, allowing you to save your file locations and groups  for future use.</p><p>The brush palette also featured a number of changes,  including the new healing brush tool, patch tool, and the ability to  create custom brushes. Spell check and a find/replace feature rounded  out the updates to the text tool.</p><p>A number of enhancements were also included for web use, including the  addition of rollover effects for images and a web gallery feature.</p><p>One  of the most important upgrades was under the hood; 7.0 was optimized for  use with Mac OS X, virtually eliminating crashes in the middle of  working on large files. The tool presets palette let users program  presets for commonly performed tasks, increasing efficiency.</p><p><a
href="http://photoshopnews.com/stories/images/splashscreens/ps-7.jpg"><img
class="image-border" src="http://netdna.webdesignerdepot.com/uploads/evolution_of_photoshop/ps-7.jpg" alt="" width="526" height="516" /></a></p><p><a
href="http://www.guidebookgallery.org/pics/apps/photoshop/about/splash/700.jpg"><img
src="http://netdna.webdesignerdepot.com/uploads/evolution_of_photoshop/workspace7.jpg" alt="" width="615" height="443" /></a></p><p><br
class="spacer_" /></p><h1>2003 &#8211; Photoshop CS</h1><p>Photoshop CS was the first to employ the CDS (counterfeit deterrence  system) which recognized and refused to allow duplication of paper  currency.</p><p>Scripting support for various web languages, including  JavaScript, was also new to this release.</p><p>Layer groups were introduced  with this version, which allowed various layers to be grouped together  for effects to be applied to some and not others.</p><p>Improvements to the  File Browser made images easier to work with, and the 16-bit and better  large file support made CS much easier to work with for designers who  constantly worked with larger images and photographers.</p><p><a
href="http://photoshopnews.com/stories/images/splashscreens/ps-cs.jpg"><img
class="image-border" src="http://netdna.webdesignerdepot.com/uploads/evolution_of_photoshop/ps-cs.jpg" alt="" width="668" height="464" /></a></p><p><img
src="http://netdna.webdesignerdepot.com/uploads/evolution_of_photoshop/adobecs2work.jpg" alt="" width="615" height="442" /></p><p><br
class="spacer_" /></p><h1>2005 &#8211; Photoshop   CS2</h1><p>The red eye removal tool, previously exclusive to Elements, was popular  enough to make an appearance in the core version of Photoshop. Smudging  options and the ability to select multiple layers also added to the  functionality of Photoshop.</p><p>The Vanishing Point tool allowed users to  edit images in perspective. The largest moment of panic when upgrading  to PS2 came for most when they tried to find the Paint Bucket tool,  which had been classified under the Gradient tool. There were other  significant changes to the UI that prompted one writer to <a
href="http://graphicssoft.about.com/library/extra/WheresMyStuff.pdf">put  out this &#8220;Where&#8217;s My Stuff?&#8221; column</a>.</p><p>Layers and the layers palette were other areas of note. The &#8220;links&#8221;  column was removed because CS2 included a link button rather than the  small chains beside each layer. The &#8220;Smart Object&#8221; feature was  introduced, which allows the user to scale a layer up without  significant loss of quality.</p><p><a
href="http://www.guidebookgallery.org/pics/apps/photoshop/about/splash/900.jpg"><img
class="image-border" src="http://netdna.webdesignerdepot.com/uploads/evolution_of_photoshop/cs2load.jpg" alt="" width="615" height="383" /></a></p><p><img
src="http://netdna.webdesignerdepot.com/uploads/evolution_of_photoshop/adobecs2space.jpg" alt="" width="615" height="442" /></p><p><br
class="spacer_" /></p><h1>2007 &#8211; Photoshop CS3</h1><p>A faster load was probably the most noticeable feature of this 2007  release. It included fine tuning to a number of its existing tools  rather than focusing on new ones.</p><p>The most notable new feature was  graphic optimization for mobile devices, a feature which many web  designers focusing on mobile design were thankful for. This version also  saw significant feature updates to Adobe Camera RAW, a Quick Select  tool, alterations to core commands like Brightness and Contrast and  Black and White conversion.</p><p>CS3 shipped in Standard and Extended editions. The Extended version was  intended for high end video and scientific users. Improved performance  for Intel-based Macs significantly improved the speed of Photoshop,  while Windows users also enjoyed performance upgrades. The new Quick  Selection tool put the rest of the selection tools in Photoshop to shame  with easy object selection with one or two strokes.</p><p>Cloning became easier in CS3 with the birth of the Clone Source palette  which increased the options available to the Clone Stamp tool in an  easily accessible palette.</p><p><a
href="http://farm1.static.flickr.com/136/322836211_b01aa8ffc5.jpg"><img
src="http://netdna.webdesignerdepot.com/uploads/evolution_of_photoshop/cs3load.jpg" alt="" width="500" height="298" /></a></p><p><a
href="http://farm1.static.flickr.com/131/322836137_ac82fc7e4e_o.jpg"><img
src="http://netdna.webdesignerdepot.com/uploads/evolution_of_photoshop/cs3workspace.jpg" alt="" width="615" height="580" /></a></p><p><br
class="spacer_" /></p><h1>2008 &#8211; Photoshop CS4</h1><p>The smoother pan and zoom allowed for fast drill down on the areas of an  image that you wanted to look at. Prior to this, there was a lag time  of a few seconds (depending on your system) if you wanted to zoom in or  out on an image.</p><p>The Masks and Adjustments panel was added, making  working with masks easier. CS 4 also dealt with edges on masks more  effectively. Colour correction took a huge step forward with this  release.</p><p>The user interface was significantly simplified in CS4. The support of  tabbed documents made it much easier to use and the main tools were  added to the title bar for easier access. Quick access for common  actions was made available in the panel area.</p><p><a
href="http://img201.imageshack.us/img201/2461/photoshopcs4splashscree.jpg"><img
src="http://netdna.webdesignerdepot.com/uploads/evolution_of_photoshop/photoshopcs4splashscree.jpg" alt="" width="500" height="274" /></a></p><p><a
href="http://images.macrumors.com/article/2008/06/22/173615-macstonecs4.jpg"><img
src="http://netdna.webdesignerdepot.com/uploads/evolution_of_photoshop/cs4workspace.jpg" alt="" width="615" height="363" /></a></p><p><br
class="spacer_" /></p><h1>Where Are The Knolls Now?</h1><p><strong><br
/> Thomas Knoll</strong><br
/> Thomas was the lead developer of Photoshop right up until CS 4. He now  leads up the <a
href="http://labs.adobe.com/wiki/index.php/Camera_Raw_5.6">Camera Raw  plugin</a> for Photoshop, which allows Photoshop to develop a smooth  handshake between different models of camera raw image formats. <br
/> <a
href="http://www.robgalbraith.com/data/1/rec_imgs/2746_pscs4_01.jpg"><img
src="http://netdna.webdesignerdepot.com/uploads/evolution_of_photoshop/cameraraw.jpg" alt="" width="615" height="448" /></a></p><p><strong>John Knoll</strong><br
/> John is still employed by Industrial Light and Magic as a Visual  Effects Supervisor. He was the Visual Effects Supervisors for the recent  efforts on the first three Star Wars prequel films. He also supervised  work on two Star Trek movies, Star Trek episodes, and the Pirates of the  Caribbean movies.</p><p><strong>Glenn Knoll</strong><br
/> Their father is <a
href="http://sitemaker.umich.edu/gknoll/home">a  teacher</a> at the University of Michigan in the Engineering Department.</p><p>Let&#8217;s all get together to wish Photoshop a Happy Birthday!</p><p><br
class="spacer_" /></p><h1>Resources</h1><ul
class="tight_list"><li><a
href="http://www.storyphoto.com/multimedia/multimedia_photoshop.html">From  Darkroom to Desktop &#8211; How Photoshop Came to Light</a><br
/> Derrick Storyje</li><li><a
href="http://www.guidebookgallery.org/apps/photoshop">Guidebook  Gallery</a><br
/> Photoshop Section</li><li><a
href="http://www.designbyfire.com/pdfs/history_of_photoshop.pdf">10  Years of Photoshop</a><br
/> by Jeff Schewe, the artist who designed most of their splash screens.</li></ul><p><br
class="spacer_" /></p><p><em>Written and compiled exclusively for WDD by <a
rel="nofollow" href="http://www.workingwebcopy.com" target="_blank">Angela West</a>.</em></p><p><em><strong>How has Photoshop impacted your design career over the years? </strong><strong>Share  your experiences and let us know which version you first cut  your teeth  on.</strong></em></p><p><br
class="spacer_" /></p><p><br/>If you find an exclusive RSS freebie on this feed or on the live WDD website, please use the following code to download it: H0Oa9C</p><style type="text/css">p img {display:inline-block; margin-right:10px;}
.alignleft {float:left;}
p.showcase {clear:both;}
body#browserfriendly p, body#podcast p, div#emailbody p{margin:0;}</style>]]></content:encoded> <wfw:commentRss>http://www.webdesignerdepot.com/2010/02/20-years-of-adobe-photoshop/feed/</wfw:commentRss> <slash:comments>190</slash:comments> </item> <item><title>Drop-Shadows and Gradients: Be Consistent in Your Visual Metaphors</title><link>http://www.webdesignerdepot.com/2010/01/drop-shadows-and-gradients-be-consistent-in-your-visual-metaphors/</link> <comments>http://www.webdesignerdepot.com/2010/01/drop-shadows-and-gradients-be-consistent-in-your-visual-metaphors/#comments</comments> <pubDate>Tue, 05 Jan 2010 17:27:06 +0000</pubDate> <dc:creator>Walter</dc:creator> <category><![CDATA[Design]]></category> <category><![CDATA[Photoshop]]></category> <category><![CDATA[Web Design]]></category> <category><![CDATA[drop shadows]]></category> <category><![CDATA[gradients]]></category><guid
isPermaLink="false">http://www.webdesignerdepot.com/?p=14425</guid> <description><![CDATA[Drop-shadows and gradients are two of the most common design elements on the web.
You’ll find them accompanying many different styles. They’re handy effects for web designers because they’re attractive, useful and easy to create with any graphics program. But they have a dark side: they’re frequently abused.
Using amateurish drop-shadows or gradients is almost as bad [...]]]></description> <content:encoded><![CDATA[<p><a
href="http://www.webdesignerdepot.com/2010/01/drop-shadows-and-gradients-be-consistent-in-your-visual-metaphors/"><img
class="alignleft" src="http://netdna.webdesignerdepot.com/uploads/drop_shadows_gradients/THUMB.jpg" alt="" width="200" height="160" /></a><strong>Drop-shadows and gradients</strong> are two of the most common design elements on the web.</p><p>You’ll find them accompanying many different styles. They’re handy effects for web designers because they’re attractive, useful and easy to create with any graphics program. But they have a dark side: <strong>they’re frequently abused</strong>.</p><p>Using amateurish drop-shadows or gradients is almost as bad as affixing a scarlet letter to your shirt to let the world know you’re a beginner or a hack. Even subtle, barely noticeable mistakes can create tensions that undermine otherwise beautiful and effective designs.</p><p>In this article, we’ll look at <strong>what</strong> <strong>drop-shadows and gradients do</strong>, we’ll talk about <strong>how to use them effectively</strong> and we’ll look at some examples of mistakes and how to fix them.<span
id="more-14425"></span></p><h1>What Do Drop-Shadows and Gradients Do?</h1><p>The job of a web designer is to create <strong>patterns of color for glowing two-dimensional screens</strong>. (There are a few exceptions to this: websites can be viewed on, say, a Kindle screen, which doesn’t glow; and websites can be printed out on paper.) These screens do not reflect the real world; they’re not even very much <em>like</em> the real world. For this reason, we have no real imperative to make the patterns on our websites bear any relationship to objects in the three-dimensional world we live in.</p><p>Operating systems like Unix and DOS have an interface that is nothing but colored text on a screen. Others, like Windows and Mac OS X, are filled with the illusions of real objects. OS X, for instance, has a dock that looks like a table with a shiny surface that recedes in the distance, a menu bar whose beveled edges make it look like it bulges out slightly, and scroll bars that appear to have translucent lozenges.</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/drop_shadows_gradients/2.jpg" alt="" /></p><p>All of these effects are metaphors. They treat certain elements that we can interact with on screen as though they were three-dimensional objects that interact with light sources in the way that objects in the non-digital world do. It’s a funny thing to do, in a way: all of these light sources and edges and shapes are pure fantasy. Because the objects on the screen are imaginary, why should we relate them to the objects in the real world?</p><p><strong>The illusion of space connects the imaginary to a world we are comfortable living in.</strong></p><p>The most important reason why we relate imaginary objects to real-world ones is that we are experts at interacting with objects in our three-dimensional world. We have experience in dealing with three-dimensional objects, and we have accumulated knowledge of the visual code that tells us about the relationships of objects to each other in space.</p><p>It’s partially because the feat of interpreting light is so remarkable that we take such pleasure in illusion, or in creating the <em>appearance</em> of objects. We are often more engaged by dramatically life-like paintings of common objects like houses and apples than we are by the objects themselves. We humans have created drawings for thousands of years that are intended to present the <em>ideas</em> of objects. Illusory lozenges and tables on the screen are nothing but the most recent manifestation of this long tradition.</p><p>There’s more to it than pleasure, though. Shape and position give us <strong>information</strong> about how objects relate to each other. The long vertical lozenge shape of the scroll bar in the Safari window, for instance, creates the illusion that it sits &#8220;higher,&#8221; or closer, to me than the elements surrounding it. This gives it greater importance in the design, which is appropriate because the scroll bar is an essential interface element for navigating the page.</p><p><strong>Visual metaphors create perceived affordance.</strong></p><p>By appearing as an object, the scroll bar creates &#8220;perceived <a
href="http://en.wikipedia.org/wiki/Affordance">affordance</a>.&#8221; That is, it links itself by way of metaphor to the properties of real objects that lend themselves to particular uses. A beveled button on a web page, for instance, communicates that it <strong>affords pressing</strong>. We can make anything on a page clickable, but associating a clickable element with the image of something pressable suggests its function in a clear, obvious and even pleasing way.</p><p><strong>Drop-shadows and gradients are basic tools for creating the illusion of space.</strong></p><p>Drop-shadows and gradients are two tools that help create the illusion of three-dimensionality and suggest the spatial relationships of objects on the page. When done well, this three-dimensional information makes a design more beautiful and more understandable.</p><p>In the real world, drop-shadows are created when an object blocks a light source from striking a surface that is <em>behind</em> it. This is one of the reasons why people say that drop-shadows make two-dimensional designs &#8220;pop&#8221;: because they make objects appear to stick out from, or float above, other elements.</p><p>Gradients appear when one part of an object is closer to a light source than another part. As a result, the closer part appears lighter, and the farther part appears darker. (Gradients get more complex, of course, when multiple light sources interact or when light sources have different colors.)</p><p>So, by mimicking the effects of light in the real world, drop-shadows and gradients <strong>communicate information about metaphorical objects, imaginary light sources and their relationships.</strong></p><p><strong><br
/> </strong></p><h1>How To Use Drop-Shadows and Gradients Effectively</h1><p><strong>Here is one possibility: don’t use drop-shadows or gradients at all.</strong></p><p>I mean this, seriously. This is the surest way to avoid drop-shadow and gradient mistakes, and the option should always be considered.</p><p>Because tossing drop-shadows on random objects is so easy, they can be an excuse to avoid simpler, better solutions to problems. For bits of text that need to be more prominent, for example, designers will often neglect color, size, weight of the type and many other elements in favor of a drop-shadow.</p><p>Similarly, designers often use gradients to make a field of color seem less boring, without figuring out why the overall composition is not dynamic.</p><p>If you’re working on a comp for a website, <strong>save three-dimensional touches such as drop-shadows and gradients for the end</strong>, if at all possible. Use spacing, placement and color to make the design effective before adding the final layer of polish. If you focus on making your designs work without these tricks, you may find that you don’t need them as often, and that they are more effective when you do use them.</p><p>Before you plop in a drop-shadow or a gradient, ask yourself, &#8220;<strong>Is a three-dimensional metaphor necessary for this design?&#8221;</strong> Am I using it to add useful information about the way objects are related or as an effective component of a sound aesthetic approach, or am I using it as an excuse?&#8221;</p><p><br
class="spacer_" /></p><h1>The Subtler, the Better</h1><p><strong>For drop-shadows</strong>, almost never use Photoshop’s default settings. Photoshop&#8217;s default drop-shadow is very dark and is cast to the lower-right corner of an object (the default global light source being 120°, in the upper-left).</p><p><img
class="alignright" src="http://netdna.webdesignerdepot.com/uploads/drop_shadows_gradients/1.jpg" alt="" width="300" height="190" /></p><p>Shadows tell you about the light in your environment. Suppose you’re in a dark room with no windows, and you turn on a flashlight. Any object that you shine it on will cast a shadow that’s almost black. That’s because the object is blocking light from the only light source, meaning that no other light is coming from anywhere else to brighten that area.</p><p>Now, the shadow won’t be <em>completely</em> black because of the reflected light. Some of the light from your flashlight will bounce off the walls and hit the shadowed area from a direction that’s not blocked by the object. And if you turn on a lamp in another corner of the room, the shadow will brighten considerably. The object will cast a second shadow: the new shadow will appear where the light from the lamp is blocked but will be filled with the light from the flashlight, while the area of the first shadow will still be blocked by the light from the flashlight but will be filled with the light from the lamp.</p><p>When we add drop-shadows to our designs, we suggest an imaginary environment for our web page. Dark, hard-edged drop-shadows suggest a dark room with a single light source. Light, soft-edged drop-shadows suggest a room rich with diffuse light.</p><p>A well-lit room is the most comfortable environment for users, because it is similar to the kind of environment where we use our computers: an office or study. Unless we deliberately want to avoid that comfort zone, we should bring the drop-shadow settings in Photoshop way down from their defaults. Bring the opacity down to 30 or 40%, or even lower.</p><p>Also, keep things simple so that people understand the metaphor without thinking about it. A light source at 120° does not makes much sense. Mac OS X, for instance, puts its light source at 90°, or straight above, which seems more logical. I like to make it even simpler and put the light source directly perpendicular to the screen. To do this, just bring the distance setting on your drop-shadow to zero (this represents the distance from the object that casts the drop-shadow to the object beneath it). At this point, global light doesn’t matter: it’s simply as if a big diffuse light source is coming from behind the user to illuminate the design.</p><p>This effect is very common in <em>&#8220;trompe-l’œil&#8221; </em>designs, the most common of which features the background image or frame of a desk surface, as if one were looking at it from straight above. Film directors such as Alfred Hitchcock, Martin Scorcese and <a
href="http://www.thehousenextdooronline.com/2009/04/wes-anderson-substance-of-style-pt-2.html">Wes Anderson</a> employ the same effect for their signature God’s-eye-view shots. Such web designs have a kind of effortless comprehensibility, and maintaining consistency across a design becomes easier for the designer.</p><p>If you’ve brought the distance setting down to 0 and the opacity down to about 30%, you’re at a good starting point for a drop-shadow. Play around with the size to change how far the surface of the object appears to be from the background on which it sits. Setting the size to 1 pixel, for example, gives you a beautiful effect that’s almost invisible but quite pleasing. Designer <a
href="http://simplebits.com/">Dan Cederholm</a> has made small, simple effects like this an integral part of his style (as demonstrated in his seminal A List Apart article on &#8220;<a
href="http://www.alistapart.com/articles/mountaintop/">Mountaintop Corners</a>&#8220;).</p><p>You can certainly bring the opacity up if the effect is invisible, but starting subtle and then dialing it up is much better than the opposite. The effect should not be the slightest bit more overt than it needs to be.</p><p><strong>For gradients,</strong> Photoshop has a lot of fancy defaults. These may have some good uses, but they certainly have unlimited poor uses, so steering clear of them is usually wise.</p><p>Instead, select the default black-to-white gradient. Then select both the black and the white and make them <em>both</em> the base color of your element. Now that you have a base, pick either the dark side or the light side and adjust it to be <em>just slightly</em> darker or lighter. Again, <strong>the subtler, the better</strong>. (Some of the best gradients I’ve come across I had to verify with the eyedropper tool in Photoshop to make sure they were there at all!)</p><p>The greater the contrast between the light and dark, the rounder the surface will appear. For some things, such as navigation menus and buttons, some roundness is appropriate. But for objects that should appear flat, keep the contrast low.</p><p>And remember, the lighter side should face the direction of your light source.</p><p>This kind of gradient is wonderful because it mimics the gradients we see around us all the time. Nothing in the real world is truly a single color field, because it always has some kind of relationship to a light source. Look carefully at the pages in a book or at the ceiling around your overhead light: you’ll find gradients everywhere.</p><p><br
class="spacer_" /></p><h1>Examples of Mistakes and How to Fix Them</h1><p>The web has many obviously ugly gradients, but these are not usually done by professional designers. Rather than show egregious mistakes, I&#8217;ll illustrate a few ways in which subtle errors can create tensions in otherwise excellent designs.</p><h2>Uniform Shadows for Overlapping Objects</h2><p><img
src="http://netdna.webdesignerdepot.com/uploads/drop_shadows_gradients/uniformdrop1.gif" alt="" width="615" height="300" /></p><p>Overlapping objects imply a difference in their distance from you (determined partly by their thickness). Designers, though, frequently use identical drop-shadows for overlapping objects. So, the information conveyed by the drop-shadows conflicts with the information conveyed by the overlap, undermining the illusion of dimensionality.</p><p>Seeing conflicts such as these makes me uneasy, and the more I focus on them, the more my head hurts. Users should take pleasure in your design, not feel pain!</p><p><img
src="http://netdna.webdesignerdepot.com/uploads/drop_shadows_gradients/uniformdrop2.gif" alt="" width="615" height="300" /></p><p>You can read more about this issue in &#8220;<a
href="http://desktoppub.about.com/od/creategraphics/ss/dropshadows_3.htm">Build a Better Drop-Shadow</a>,&#8221; a guide by Jacci Howard Bear on About.com.</p><p><br
class="spacer_" /></p><h2>Abrupt Edges</h2><p>The corners of real drop-shadows wouldn’t have hard edges unless they had absolutely no reflected light—which would be a very unusual situation. Rather, their corners are usually rounded by the rays of light that creep around them.</p><p>Here’s a drop-shadow with an unrealistically hard edge:</p><p><a
title="Reuters" href="http://www.reuters.com/"><img
class="image-border" src="http://netdna.webdesignerdepot.com/uploads/drop_shadows_gradients/reuters1.jpg" alt="" width="615" height="425" /></a></p><p><img
class="alignright" src="http://netdna.webdesignerdepot.com/uploads/drop_shadows_gradients/reuters3b.jpg" alt="" width="88" height="87" /></p><p>This otherwise lovely design has almost no dimensional illusion anywhere but has a drop-shadow along the right sidebar. The designer perhaps wanted to lower the sidebar&#8217;s hierarchy on the page, an effect that its blue background helps achieve. Not only is it unnecessarily dark, though, but the implausibly hard edge stares the visitor in the face.</p><p>At the bottom of the sidebar, you can see a rounded transition, where the designer has created a more plausible effect. But you can see why he didn’t repeat it at the top, because it would jar with the clean horizontal line set by the well-aligned top elements. Rather than demand the realism of this rounded transition, let’s fix it by toning down the drop-shadow as much as possible.</p><p><img
class="image-border" src="http://netdna.webdesignerdepot.com/uploads/drop_shadows_gradients/reuters4.jpg" alt="" width="615" height="272" /></p><p>Here, I have made the drop-shadow so light that it does little more than suggest it is sitting farther back. Because it’s so light, the clean line of transition isn’t ugly or distracting.</p><p><br
class="spacer_" /></p><h2>What the heck is going on behind that object?</h2><p>Sometimes, a drop-shadow goes nuts for no obvious reason, as with the blue box surrounding the W3C logo below.</p><p><a
href="http://www.w3.org/"><img
class="image-border" src="http://netdna.webdesignerdepot.com/uploads/drop_shadows_gradients/w3c.jpg" alt="" width="615" height="246" /></a></p><p>Why is the drop-shadow so far back from the object, and so rounded? The more I try to understand the story being told by this drop-shadow, the more confused I get. My guess is that the designer wanted to give more prominence and weight to the logo, which the drop-shadow helps accomplish, but it disrupts the harmony of the page so much that it’s not worth it.</p><p><br
class="spacer_" /></p><h2>Don’t let your gradients suggest different light sources.</h2><p>In this otherwise excellent design for WolframAlpha, objects on the page have gradients ranging from white to pale orange. The problem is that the gradient in the header region has white at the top, implying light from above, while the page elements lower down have white at the bottom, implying light from below.</p><p><a
href="http://www.wolframalpha.com/"><img
class="image-border" src="http://netdna.webdesignerdepot.com/uploads/drop_shadows_gradients/wolfram1.gif" alt="" width="615" height="246" /></a></p><p>You could argue that I’m over-thinking this, that gradients don’t have to match up with light sources. That’s possible, but subtle gradients like these have an inherent metaphorical relationship to the gradients we see in the real world. Let’s switch the direction of the gradients lower down on the page so that they imply a light source from above:</p><p><img
class="image-border" src="http://netdna.webdesignerdepot.com/uploads/drop_shadows_gradients/wolfram2.gif" alt="" width="615" height="246" /></p><p>And we get light source harmony.</p><p><br
class="spacer_" /></p><h1>Ultimately, you’re free to do as you please.</h1><p>Because the objects on a web page relate to real objects only by metaphor, their effectiveness is essentially subjective. The connection between an image of a button and an actual button has no reality beyond the mind of the user.</p><p>We designers are not required to make our metaphors consistent with reality, but being thoughtful and careful about the many levels of communication in a design helps us make our websites more harmonious.</p><p>And our care and consistency helps make the user&#8217;s experience of the website comfortable and even delightful.</p><p><br
class="spacer_" /></p><p><em>Written exclusively for WDD by <a
href="http://twitter.com/neagle">Nate Eagle</a>. He studied philosophy in college, an education that prepared him perfectly to design and develop web pages for PBS KIDS. You can read more from him and his PBS co-workers at <a
href="http://design.pbs.org/">Design.PBS</a>.</em></p><p><em><strong>Do you think this level of detail is important when designing drop-shadows and gradients? Do you have your own pet peeves about how drop-shadows and gradients are used? <br
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