6 tips for successful design critiques

Default avatar.
July 22, 2015
6 tips for successful design critiques.
Few things are more stressful than a design critique. From that pressure, though, comes new viewpoints, action items, and an overall tighter product. I believe a successful design incorporates lots of viewpoints, and critiques are a great way to collect those opinions. Design reviews should happen early and often. Collaboration is one of the hallmarks of the new design process. No longer can designers disappear into a hole for 6 months, reemerging only when a pristine set of PSDs is ready. Without a team to provide constant feedback, it can be hard to navigate in the dark. But there are plenty of ways to critique your own design as you go. Stopping to check the map is so much better than having to double-back after it seems like your trip is over.

1) Stay current with trends

Size up your design by measuring your work against successful products. Staying current with trends isn’t just about knowing what looks nice; it’s understanding why and how a solution is working for a product. One of my favorite places to dig up inspiration is Dribbble, the show-and-tell social network for designers. While the work on Dribbble is nice, the real magic comes when you look closely at a user; check out their blog; follow them on Twitter; look at their agency’s portfolio. A great rule of thumb when you encounter a design you love: don’t just remember it, remember why you liked it. Understanding the underlying math of any design and conversion trend is key to using it properly for yourself.

2) Consider the questions

Imagine questions your client might ask the first time they see your design. Now think of a way to prevent those questions from ever being asked to begin with. But don’t get tripped up in an explanation. Instead of using words to fix a shortcoming, fix it with design. It’ll go a lot further with your client (and their users). When working alone on a project, I’ll sometimes stop to make an outline for an imaginary presentation. It takes about 5 minutes, and it shows which areas of my work I think will need extra explanation. When I’m ready to get back to work, I know exactly which areas need targeting. Even more important than being in your client’s head? Being inside the head of your client’s customer. That’s user experience in a nutshell: squash the hurdles that might cost you a user.

3) Consider the users

One of my favorite time-tested UX techniques is the persona: an imaginary person who uses your product. Walk a mile in their shoes, and you’ll see things you otherwise might have missed. Not all projects have the budget and time to go deep with lots of personas and storyboards. When you’re flying solo, try collecting a go-to set of personas—a varied set of users you carry with you from project to project. My quick persona set includes some of my family members, since I’ve had the benefit of watching them interact with tech for years. Even better, it’s a seriously varied crowd, as any good persona set should be. My brother works in the mobile industry and understands apps like the back of his hand. My dad is an old-school computer networker, comfortable in a command line but new to touch devices. My mom is a kindergarten teacher, sharp as a whip but just getting comfortable with email and Facebook. A solid set of personas helps keep design accessible. Each time I hit a sticky situation in the design process, I try to consider things from every viewpoint. Would my mom know what this icon means? Would my brother care?

4) Check with non-web friends

Watching someone actually use your product (or prototype) is even better. Live user testing doesn’t have to be some big, complex process. Just whip out your phone at a party and ask your friend what they think. Sure, parties seem like a weird environment for light user testing, but hear me out: it’s your job, and people are generally interested in what you do. It takes less than a minute, and it’s way more fun than talking about the weather. As the night goes on, and perhaps a few drinks are consumed, the test results get even better. A drunk friend using your site is the perfect analogy for the confused, impatient user who leaves you a huffy 1-star review. Outside of parties, user experience makes for surprisingly good small talk. Most everyone you encounter nowadays has a smartphone in their pocket, and you’ll find many enjoy talking at length about their experiences. If you’re lucky enough to find someone that fits the bill, don’t be shy to ask about your project. Their responses might surprise you.

5) Ask for feedback online

If you’re working on a project alone, you’ve still got a worldwide team at your disposal: the Internet. Collect early feedback by posting progress to services like Dribbble and Behance. I often find myself sharing bits of a project online before I share with a client. It’s a chance to do some quick and dirty user testing, and a way to measure reactions with fairly minimal “risk”. Even funded startups have taken to sharing the design process online. Product Hunt posted interactive prototypes and invited their community of thousands to start aggressively critiquing. The outcome was a tight, focused product launch that met the community’s needs. Another one of my favorite trends I see emerging are public Slack teams. I’m currently in 3 or 4 Slack teams (1 for my job, 1 for a local group of startup workers, 1 for an online community of design folks, etc.). I’m finding these Slack teams function like a virtual coworking space. At any given time of day, there are dozens of nice people willing to answer questions, provide feedback, and take a peek at designs for a quick gut check. Bonus: I’ve found the local group great for taco recommendations.

6) Take it to the team

Critiques are meaningless if you don’t act. Which is why we need to critique early and critique often. Continually ask why. Fixing a problem before becoming overly invested saves time and stress. Even the best designers can benefit from a strong backing team. When you hit a wall, take it to the team, even if that team consists of imaginary people or an Internet message board. Featured image, design crit image via Shutterstock.

Clark Wimberly

Clark is a Content Designer at InVision, makers of a design prototyping tool used by everyone you know. He spends his days writing and creating design content, like screencasts, UI kits, and ebooks. Previously, he was a UX Designer and founded Android and Me, an online community with over 100k active members.

Read Next

15 Best New Fonts, May 2024

In this month’s edition, there are lots of historically-inspired typefaces, more of the growing trend for French…

20 Best New Websites, May 2024

Welcome to May’s compilation of the best sites on the web. This month we’re focused on color for younger humans,…

Exciting New Tools for Designers, May 2024

This year, we’ve seen a wave of groundbreaking apps and tools. AI is reshaping the industry, enhancing productivity,…

Using AI to Predict Design Trends

Design trends evolve at a blistering pace, especially in web design. On multi-month projects, you might work on a…

15 Best New Fonts, April 2024

Just like web design, type design follows trends. And while there’s always room for an exciting outsider, we tend to…

3 Essential Design Trends, May 2024

Integrated navigation elements, interactive typography, and digital overprints are three website design trends making…

How to Write World-Beating Web Content

Writing for the web is different from all other formats. We typically do not read to any real depth on the web; we…

20 Best New Websites, April 2024

Welcome to our sites of the month for April. With some websites, the details make all the difference, while in others,…

Exciting New Tools for Designers, April 2024

Welcome to our April tools collection. There are no practical jokes here, just practical gadgets, services, and apps to…

How Web Designers Can Stay Relevant in the Age of AI

The digital landscape is evolving rapidly. With the advent of AI, every sector is witnessing a revolution, including…

14 Top UX Tools for Designers in 2024

User Experience (UX) is one of the most important fields of design, so it should come as no surprise that there are a…

What Negative Effects Does a Bad Website Design Have On My Business?

Consumer expectations for a responsive, immersive, and visually appealing website experience have never been higher. In…