StyleWell, this is CSS we’re talking about. You’re not going to get Crysis-level graphics. As the name of this framework suggests, what you get is a lot of cubes. Think Minecraft in the browser. (And someone will build a Minecraft clone with this in three... two...) Still, you can do some impressive things with blocky graphics. Think of it as taking 8-bit art to a whole new level.
Easy 3D renderingThe basic implementation of voxel.css only requires the inclusion of the library, and 15 lines of code. This creates a savable virtual scene where you can edit your models, point-and-click style. You can then display these scenes to any web page, and animate them as desired.
Use any image type for texturesUse a PNG for transparency, a GIF for animation, or an SVG file for unlimited scalability. Use a JPG for reasons unknown, or the WebP format because you like things that aren’t implemented in all browsers yet. There’s even a demo that uses live footage from your webcam as textures for the blocks.
GPU accelerationAgain, it’s CSS3. You can use the superior rendering power of a device’s graphics card (or chip, as the case may be) to display your work. You won’t have to worry about choppy graphics on anything but the slowest of mobile devices. (You should be using a fall-back for those in any case.)
Conclusionvoxel.css is a simple, no-nonsense way to get some three-dimensional goodness into your web app, page, site, or game. Try it out, look at the demos, and see if it’s right for your project.
Ezequiel Bruni is a web/UX designer, blogger, and aspiring photographer living in Mexico. When he’s not up to his finely-chiselled ears in wire-frames and front-end code, or ranting about the same, he indulges in beer, pizza, fantasy novels, and stand-up comedy.