DesignThis is possibly the meatiest section of the site because it’s where they put all of the theory. It’s a design system first and foremost, after all. The code used to implement it is almost incidental. Here you’ll find an overview of all of the major concepts from Environment, to Shape, to Communication. It gets pretty in-depth. There’s also a pretty large section that deals with the individual UI components of the system, how they’re supposed to be used, etc. There’s also a section full of general guidelines, and a very interesting set of case studies of real apps built using Material Design. If nothing else, go check that out to see all the different ways you can implement one single design system.
DevelopThis part of the website is the bit developers (hence the name) will be looking for. It basically just offers code-related documentation for each and every UI component. The cool thing is that you can find the components in four flavors (so far):
- Flutter (Google’s own cross-platform mobile app SDK)
ToolsLastly, we have a small but useful (and presumably growing) collection of tools.
Material theme editorThis one is interesting: It’s a Sketch plugin that’s designed to help you quickly and easily make global changes to your implementation of Material Design. Basically, it’s there to help you implement your own branding with the system. Sketch users will no doubt love this.
IconsThis is just what it says on the tin: a massive set of icons to use in your apps. They come in five aesthetic flavors, too. Well, they’re all monochrome, but if you implement them with the provided icon font, or download them as SVGs, you can quickly change that through CSS whenever needed.
Color toolBasically, it’s just a color palette generator, but it’s specifically designed for Material. It gets the job done.
GalleryLast but not least, the gallery is basically Google Drive for stuff built with Material Design. It’s designed to host Sketch files, so you can inspect them. The service itself can link you to relevant developer resources for Material Components, when appropriate. And naturally, you can share your work, and collaborate on projects.
In SummaryFor anyone looking to dive into Material Design, this is probably one of the most complete resources out there. It will also be the place to look to find information on the system’s newest components, and I have no doubt that they’ll release more tools. If Material is your thing, material.io is exactly where you should be starting.
Ezequiel Bruni is a web/UX designer, blogger, and aspiring photographer living in Mexico. When he’s not up to his finely-chiselled ears in wire-frames and front-end code, or ranting about the same, he indulges in beer, pizza, fantasy novels, and stand-up comedy.